void CommandTakeOff(IBDAIControl wingman, int index, object data)
 {
     wingman.CommandTakeOff();
 }
Example #2
0
        IEnumerator DogfightCompetitionModeRoutine(float distance)
        {
            competitionStarting = true;
            competitionStatus   = "Competition: Pilots are taking off.";
            Dictionary <BDArmorySetup.BDATeams, List <IBDAIControl> > pilots =
                new Dictionary <BDArmorySetup.BDATeams, List <IBDAIControl> >();

            pilots.Add(BDArmorySetup.BDATeams.A, new List <IBDAIControl>());
            pilots.Add(BDArmorySetup.BDATeams.B, new List <IBDAIControl>());
            List <Vessel> .Enumerator loadedVessels = BDATargetManager.LoadedVessels.GetEnumerator();
            while (loadedVessels.MoveNext())
            {
                if (loadedVessels.Current == null)
                {
                    continue;
                }
                if (!loadedVessels.Current.loaded)
                {
                    continue;
                }
                IBDAIControl pilot = null;
                IEnumerator <IBDAIControl> ePilots = loadedVessels.Current.FindPartModulesImplementing <IBDAIControl>().AsEnumerable().GetEnumerator();
                while (ePilots.MoveNext())
                {
                    pilot = ePilots.Current;
                    break;
                }
                ePilots.Dispose();
                if (pilot == null || !pilot.weaponManager)
                {
                    continue;
                }

                pilots[BDATargetManager.BoolToTeam(pilot.weaponManager.team)].Add(pilot);
                pilot.CommandTakeOff();
                if (pilot.weaponManager.guardMode)
                {
                    pilot.weaponManager.ToggleGuardMode();
                }
            }
            loadedVessels.Dispose();

            //clear target database so pilots don't attack yet
            BDATargetManager.ClearDatabase();

            if (pilots[BDArmorySetup.BDATeams.A].Count == 0 || pilots[BDArmorySetup.BDATeams.B].Count == 0)
            {
                Debug.Log("[BDArmory]: Unable to start competition mode - one or more teams is empty");
                competitionStatus = "Competition: Failed!  One or more teams is empty.";
                yield return(new WaitForSeconds(2));

                competitionStarting = false;
                yield break;
            }

            IBDAIControl aLeader = pilots[BDArmorySetup.BDATeams.A][0];
            IBDAIControl bLeader = pilots[BDArmorySetup.BDATeams.B][0];

            aLeader.weaponManager.wingCommander.CommandAllFollow();
            bLeader.weaponManager.wingCommander.CommandAllFollow();


            //wait till the leaders are ready to engage (airborne for PilotAI)
            while (aLeader != null && bLeader != null && (!aLeader.CanEngage() || !bLeader.CanEngage()))
            {
                yield return(null);
            }

            if (aLeader == null || bLeader == null)
            {
                StopCompetition();
            }

            competitionStatus = "Competition: Sending pilots to start position.";
            Vector3 aDirection =
                Vector3.ProjectOnPlane(aLeader.vessel.CoM - bLeader.vessel.CoM, aLeader.vessel.upAxis).normalized;
            Vector3 bDirection =
                Vector3.ProjectOnPlane(bLeader.vessel.CoM - aLeader.vessel.CoM, bLeader.vessel.upAxis).normalized;

            Vector3 center       = (aLeader.vessel.CoM + bLeader.vessel.CoM) / 2f;
            Vector3 aDestination = center + (aDirection * (distance + 1250f));
            Vector3 bDestination = center + (bDirection * (distance + 1250f));

            aDestination = VectorUtils.WorldPositionToGeoCoords(aDestination, FlightGlobals.currentMainBody);
            bDestination = VectorUtils.WorldPositionToGeoCoords(bDestination, FlightGlobals.currentMainBody);

            aLeader.CommandFlyTo(aDestination);
            bLeader.CommandFlyTo(bDestination);

            Vector3 centerGPS = VectorUtils.WorldPositionToGeoCoords(center, FlightGlobals.currentMainBody);

            //wait till everyone is in position
            bool waiting = true;

            while (waiting)
            {
                waiting = false;

                if (aLeader == null || bLeader == null)
                {
                    StopCompetition();
                }

                if (Vector3.Distance(aLeader.transform.position, bLeader.transform.position) < distance * 1.95f)
                {
                    waiting = true;
                }
                else
                {
                    Dictionary <BDArmorySetup.BDATeams, List <IBDAIControl> > .KeyCollection.Enumerator keys = pilots.Keys.GetEnumerator();
                    while (keys.MoveNext())
                    {
                        List <IBDAIControl> .Enumerator ePilots = pilots[keys.Current].GetEnumerator();
                        while (ePilots.MoveNext())
                        {
                            if (ePilots.Current == null)
                            {
                                continue;
                            }
                            if (ePilots.Current.currentCommand != PilotCommands.Follow ||
                                !(Vector3.ProjectOnPlane(
                                      ePilots.Current.vessel.CoM - ePilots.Current.commandLeader.vessel.CoM,
                                      VectorUtils.GetUpDirection(ePilots.Current.commandLeader.vessel.transform.position)
                                      ).sqrMagnitude > 1000f * 1000f))
                            {
                                continue;
                            }
                            competitionStatus = "Competition: Waiting for teams to get in position.";
                            waiting           = true;
                        }
                        ePilots.Dispose();
                    }
                    keys.Dispose();
                }

                yield return(null);
            }

            //start the match
            Dictionary <BDArmorySetup.BDATeams, List <IBDAIControl> > .KeyCollection.Enumerator pKeys = pilots.Keys.GetEnumerator();
            while (pKeys.MoveNext())
            {
                List <IBDAIControl> .Enumerator pPilots = pilots[pKeys.Current].GetEnumerator();
                while (pPilots.MoveNext())
                {
                    if (pPilots.Current == null)
                    {
                        continue;
                    }

                    //enable guard mode
                    if (!pPilots.Current.weaponManager.guardMode)
                    {
                        pPilots.Current.weaponManager.ToggleGuardMode();
                    }

                    //report all vessels
                    if (BDATargetManager.BoolToTeam(pPilots.Current.weaponManager.team) == BDArmorySetup.BDATeams.B)
                    {
                        BDATargetManager.ReportVessel(pPilots.Current.vessel, aLeader.weaponManager);
                    }
                    else
                    {
                        BDATargetManager.ReportVessel(pPilots.Current.vessel, bLeader.weaponManager);
                    }

                    //release command
                    pPilots.Current.ReleaseCommand();
                    pPilots.Current.CommandAttack(centerGPS);
                }
            }
            pKeys.Dispose();
            competitionStatus = "Competition starting!  Good luck!";
            yield return(new WaitForSeconds(2));

            competitionStarting = false;
        }
Example #3
0
        IEnumerator DogfightCompetitionModeRoutine(float distance)
        {
            competitionStarting = true;
            competitionStatus   = "Competition: Pilots are taking off.";
            var pilots = new Dictionary <BDTeam, List <IBDAIControl> >();

            using (var loadedVessels = BDATargetManager.LoadedVessels.GetEnumerator())
                while (loadedVessels.MoveNext())
                {
                    if (loadedVessels.Current == null || !loadedVessels.Current.loaded)
                    {
                        continue;
                    }
                    IBDAIControl pilot = loadedVessels.Current.FindPartModuleImplementing <IBDAIControl>();
                    if (pilot == null || !pilot.weaponManager || pilot.weaponManager.Team.Neutral)
                    {
                        continue;
                    }

                    if (!pilots.TryGetValue(pilot.weaponManager.Team, out List <IBDAIControl> teamPilots))
                    {
                        teamPilots = new List <IBDAIControl>();
                        pilots.Add(pilot.weaponManager.Team, teamPilots);
                    }
                    teamPilots.Add(pilot);
                    pilot.CommandTakeOff();
                    if (pilot.weaponManager.guardMode)
                    {
                        pilot.weaponManager.ToggleGuardMode();
                    }
                }

            //clear target database so pilots don't attack yet
            BDATargetManager.ClearDatabase();

            if (pilots.Count < 2)
            {
                Debug.Log("[BDArmory]: Unable to start competition mode - one or more teams is empty");
                competitionStatus = "Competition: Failed!  One or more teams is empty.";
                yield return(new WaitForSeconds(2));

                competitionStarting = false;
                yield break;
            }

            var leaders = new List <IBDAIControl>();

            using (var pilotList = pilots.GetEnumerator())
                while (pilotList.MoveNext())
                {
                    leaders.Add(pilotList.Current.Value[0]);
                    pilotList.Current.Value[0].weaponManager.wingCommander.CommandAllFollow();
                }

            //wait till the leaders are ready to engage (airborne for PilotAI)
            bool ready = false;

            while (!ready)
            {
                ready = true;
                using (var leader = leaders.GetEnumerator())
                    while (leader.MoveNext())
                    {
                        if (leader.Current != null && !leader.Current.CanEngage())
                        {
                            ready = false;
                            yield return(null);

                            break;
                        }
                    }
            }

            using (var leader = leaders.GetEnumerator())
                while (leader.MoveNext())
                {
                    if (leader.Current == null)
                    {
                        StopCompetition();
                    }
                }

            competitionStatus = "Competition: Sending pilots to start position.";
            Vector3 center = Vector3.zero;

            using (var leader = leaders.GetEnumerator())
                while (leader.MoveNext())
                {
                    center += leader.Current.vessel.CoM;
                }
            center /= leaders.Count;
            Vector3 startDirection = Vector3.ProjectOnPlane(leaders[0].vessel.CoM - center, VectorUtils.GetUpDirection(center)).normalized;

            startDirection *= (distance * leaders.Count / 4) + 1250f;
            Quaternion directionStep = Quaternion.AngleAxis(360f / leaders.Count, VectorUtils.GetUpDirection(center));

            for (var i = 0; i < leaders.Count; ++i)
            {
                leaders[i].CommandFlyTo(VectorUtils.WorldPositionToGeoCoords(startDirection, FlightGlobals.currentMainBody));
                startDirection = directionStep * startDirection;
            }

            Vector3 centerGPS = VectorUtils.WorldPositionToGeoCoords(center, FlightGlobals.currentMainBody);

            //wait till everyone is in position
            competitionStatus = "Competition: Waiting for teams to get in position.";
            bool waiting     = true;
            var  sqrDistance = distance * distance;

            while (waiting)
            {
                waiting = false;

                using (var leader = leaders.GetEnumerator())
                    while (leader.MoveNext())
                    {
                        if (leader.Current == null)
                        {
                            StopCompetition();
                        }

                        using (var otherLeader = leaders.GetEnumerator())
                            while (otherLeader.MoveNext())
                            {
                                if (leader.Current == otherLeader.Current)
                                {
                                    continue;
                                }
                                if ((leader.Current.transform.position - otherLeader.Current.transform.position).sqrMagnitude < sqrDistance)
                                {
                                    waiting = true;
                                }
                            }

                        // Increase the distance for large teams
                        var sqrTeamDistance = (800 + 100 * pilots[leader.Current.weaponManager.Team].Count) * (800 + 100 * pilots[leader.Current.weaponManager.Team].Count);
                        using (var pilot = pilots[leader.Current.weaponManager.Team].GetEnumerator())
                            while (pilot.MoveNext())
                            {
                                if (pilot.Current != null &&
                                    pilot.Current.currentCommand == PilotCommands.Follow &&
                                    (pilot.Current.vessel.CoM - pilot.Current.commandLeader.vessel.CoM).sqrMagnitude > 1000f * 1000f)
                                {
                                    waiting = true;
                                }
                            }

                        if (waiting)
                        {
                            break;
                        }
                    }

                yield return(null);
            }

            //start the match
            using (var teamPilots = pilots.GetEnumerator())
                while (teamPilots.MoveNext())
                {
                    using (var pilot = teamPilots.Current.Value.GetEnumerator())
                        while (pilot.MoveNext())
                        {
                            if (pilot.Current == null)
                            {
                                continue;
                            }

                            if (!pilot.Current.weaponManager.guardMode)
                            {
                                pilot.Current.weaponManager.ToggleGuardMode();
                            }

                            using (var leader = leaders.GetEnumerator())
                                while (leader.MoveNext())
                                {
                                    BDATargetManager.ReportVessel(pilot.Current.vessel, leader.Current.weaponManager);
                                }

                            pilot.Current.ReleaseCommand();
                            pilot.Current.CommandAttack(centerGPS);
                        }
                }

            competitionStatus = "Competition starting!  Good luck!";
            yield return(new WaitForSeconds(2));

            competitionStarting = false;
        }