AreaController areaController;      //怪兽管理
 void Start()
 {
     SSDirector.GetInstance().CurrentScenceController = this;
     gameObject.AddComponent <MonsterFactory>();
     gameObject.AddComponent <AreaController>();
     areaController = Singleton <AreaController> .Instance;
     gameObject.AddComponent <CCActionManager>();
     gameObject.AddComponent <UserGUI>();
     userGUI       = Singleton <UserGUI> .Instance;
     actionManager = Singleton <CCActionManager> .Instance;
     LoadResources();
     GameObject.FindWithTag("MainCamera").AddComponent <FollowManager>();
     actionManager.FollowPlayer(GameObject.FindWithTag("MainCamera"), 3.5f, 5f, 6);
 }
 //处理怪兽追击事件
 public void FollowAction(GameObject follower, float distanceAway, float distanceUp, float speed)
 {
     actionManager.FollowPlayer(follower, distanceAway, distanceUp, speed);
 }