public override void ProcessEvent(MsgBase tmpMsg) { //base.ProcessEvent(tmpMsg); switch (tmpMsg.m_msgId) { case (ushort)UIEvent.HunkResBack: { HunkAssetResBack recMsg = (HunkAssetResBack)tmpMsg; obj = Instantiate(recMsg.value[0]) as GameObject; } break; } }
private void SendMsg(HunkAssetResBack ReleaseBack) { }