void UpdateStateText() { statsText = "Str: " + (strengthIsVisible ? strengthLevel.ToString() : "?") + "/ Sus: " + (suspicionIsVisible ? suspicionLevel.ToString() : "?") + "/ Cha: " + (charismaIsVisible ? charismaLevel.ToString() : "?"); stateDisplay.UpdateState(humanState.ToString() + " | " + statsText); }
public override string getState() { return(state.ToString()); }
protected void SetAnimationState(HumanState state, bool enabled, bool clearStates) { SetAnimationState(state.ToString(), enabled, clearStates); }