private void UpdateModelRenderer(bool value)
        {
            bool isAvailable = m_Status.IsGloveAvailable(HandType);

            /*if(!isAvailable)
             * {
             *  Hi5_Log.Log("isAvailable dnot");
             * }*/
            m_Renderer.gameObject.SetActive(value);
            if (mHumanButtons != null)
            {
                mHumanButtons.setVisible(value);
            }
        }
        private void UpdateModelRenderer(bool value)
        {
            bool isAvailable = m_Status.IsGloveAvailable(HandType);

            if (isVisible)
            {
                m_Renderer.gameObject.SetActive(value);
            }
            else
            {
                m_Renderer.gameObject.SetActive(false);
            }

            if (mHumanButtons != null)
            {
                mHumanButtons.setVisible(value);
            }
        }