private void OnItemCollision(Collision2D collision) { if (collision.gameObject.CompareTag("Coin")) { Destroy(collision.gameObject); CarObj.Coins += 1; if (!CarObj.CompetitorMode) { HudObj.ShowCoinsUI(); } if (SfxManagerObj != null) { SfxManagerObj.PlayCoinSfx(); } } if (!collision.gameObject.CompareTag($"HP")) { return; } Destroy(collision.gameObject); if (CarObj != null) { CarObj.RecountHealth(+1); } }