Example #1
0
    private void OnCollisionEnter2D(Collision2D collision)
    {
        if (collision.gameObject.CompareTag("MaxX"))  // Finish
        {
            ScoreboardObj.PushPlaceholderValue(gameObject.name);

            //Finish Scene
            if (gameObject.layer == LayerMask.NameToLayer("Player") && !CarObj.IsFinished)
            {
                CarObj.IsFinished = true;
                HudObj.Finish();
            }
        }

        OnItemCollision(collision);
    }