private void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.CompareTag("MaxX")) // Finish { ScoreboardObj.PushPlaceholderValue(gameObject.name); //Finish Scene if (gameObject.layer == LayerMask.NameToLayer("Player") && !CarObj.IsFinished) { CarObj.IsFinished = true; HudObj.Finish(); } } OnItemCollision(collision); }