public HoverCatEventArgs(SensorState gameState, bool trackingIsGood, HoverCatEvent catEvent) : base(gameState, trackingIsGood) { this.catEvent = catEvent; }
public HoverCatEventArgs(SensorState gameState, bool trackingIsGood) : base(gameState, trackingIsGood) { this.catEvent = HoverCatEvent.StateChange; }