Example #1
0
 private void Start()
 {
     if (!staticEnemy)
     {
         ActiveState = SkeletonState.PATROL;
         target      = patrol.GetNewWaipoint(new Vector3(Mathf.Infinity, Mathf.Infinity, Mathf.Infinity));
         nav.SetDestination(target);
     }
     else
     {
         ActiveState = SkeletonState.RETURNING_TO_POSITION;
         target      = hold.ReturnToPosition();
         nav.SetDestination(target);
     }
     angularSpeedBase = nav.angularSpeed;
     nextAtack        = attackList.GetNextAttack();
     destructionTime += Random.value * destructionTime; //randomice the destrucction time;
 }
Example #2
0
    IEnumerator WaitEndFrameToStartIA()
    {
        yield return(new WaitForEndOfFrame());

        if (GameManager.instance.GetOnCombat())
        {
            activeState = EnemyState.COMBAT;
        }
        else if (!staticEnemy)
        {
            activeState = EnemyState.PATROL;
            if (target == new Vector3(float.MaxValue, float.MaxValue, float.MaxValue))
            {
                target = patrol.GetNewWaipoint(target);
            }
            nav.SetDestination(target);
        }
        else
        {
            activeState = EnemyState.RETURNING_TO_POSITION;
            target      = hold.ReturnToPosition();
            nav.SetDestination(target);
        }
    }