private void testSingle(double duration, bool auto = false) { var circle = new Hold { StartTime = Time.Current + 1000, EndTime = Time.Current + 1000 + duration, Position = new Vector2(0, -66), endPosition = new Vector2(0, -296.5f), Angle = 0f, NoteColor = Color4.Crimson, }; circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { }); var drawable = new TestDrawableHoldNote(circle, auto); Add(drawable); }
private void testSingle(double duration, bool auto = false) { var circle = new Hold { StartTime = Time.Current + 1000, EndTime = Time.Current + 1000 + duration, }; circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { }); Add(new DrawableHold(circle) { Anchor = Anchor.Centre, Origin = Anchor.Centre, Depth = depthIndex++, Auto = auto }); }
private void addHold() { var hold = new Hold { StartTime = Time.Current + 1000, EndTime = Time.Current + 6000, Position = new Vector2(0, 0), }; hold.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 }); Add(new TestDrawableHold(hold, false) { Anchor = Anchor.Centre, Origin = Anchor.Centre, }); }
private void testSingle(double duration, bool auto = false) { var circle = new Hold { StartTime = Time.Current + 1000, EndTime = Time.Current + 1000 + duration, Position = new Vector2(0, -66), EndPosition = new Vector2(0, -296.5f), Angle = 0f, NoteColor = Color4.Crimson, }; circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { }); Add(new DrawableHold(circle) { Anchor = Anchor.Centre, Origin = Anchor.Centre, Depth = depthIndex++, Auto = auto }); }