Example #1
0
        void ThreadProc()
        {
            Thread.CurrentThread.Name = "Entity creation thread";
            HkBaseSystem.InitThread("Entity creation thread");
            ProfilerShort.Autocommit = false;
            Item item;

            while (!m_exitting)
            {
                if (ConsumeWork(out item))
                {
                    if (item.Result == null)
                    {
                        item.Result = MyEntities.CreateFromObjectBuilderNoinit(item.ObjectBuilder);
                    }
                    item.InScene = (item.ObjectBuilder.PersistentFlags & MyPersistentEntityFlags2.InScene) == MyPersistentEntityFlags2.InScene;
                    item.ObjectBuilder.PersistentFlags &= ~MyPersistentEntityFlags2.InScene;
                    item.Result.DebugAsyncLoading       = true;
                    MyEntities.InitEntity(item.ObjectBuilder, ref item.Result);
                    if (item.Result != null)
                    {
                        m_resultQueue.Enqueue(item);
                    }
                }
                ProfilerShort.Commit();
            }
            HkBaseSystem.QuitThread();
        }
        void ThreadProc()
        {
            Thread.CurrentThread.Name = "Entity creation thread";
            HkBaseSystem.InitThread("Entity creation thread");
            ProfilerShort.Autocommit = false;
            MyEntityIdentifier.InitPerThreadStorage(2048);
            Item item;

            while (!m_exitting)
            {
                if (ConsumeWork(out item))
                {
                    if (item.ObjectBuilder != null)
                    {
                        if (item.Result == null)
                        {
                            item.Result = MyEntities.CreateFromObjectBuilderNoinit(item.ObjectBuilder);
                        }
                        item.Result.SentFromServer = true;
                        item.InScene = (item.ObjectBuilder.PersistentFlags & MyPersistentEntityFlags2.InScene) == MyPersistentEntityFlags2.InScene;
                        item.ObjectBuilder.PersistentFlags &= ~MyPersistentEntityFlags2.InScene;
                        item.Result.DebugAsyncLoading       = true;
                        MyEntities.InitEntity(item.ObjectBuilder, ref item.Result);
                        if (item.Result != null)
                        {
                            if (item.SubgridBuilders != null)
                            {
                                item.SubGrids = new List <MyEntity>();
                                foreach (var subGridbulider in item.SubgridBuilders)
                                {
                                    MyEntity subGrid = MyEntities.CreateFromObjectBuilderNoinit(subGridbulider);
                                    subGridbulider.PersistentFlags &= ~MyPersistentEntityFlags2.InScene;
                                    item.Result.DebugAsyncLoading   = true;

                                    MyEntities.InitEntity(subGridbulider, ref subGrid);
                                    item.SubGrids.Add(subGrid);
                                }
                                item.SubgridBuilders.Clear();
                                item.SubgridBuilders = null;
                            }

                            item.EntityIds = new List <IMyEntity>();
                            MyEntityIdentifier.GetPerThreadEntities(item.EntityIds);
                            MyEntityIdentifier.ClearPerThreadEntities();
                            m_resultQueue.Enqueue(item);
                        }
                    }
                    else
                    {
                        if (item.Result != null)
                        {
                            item.Result.DebugAsyncLoading = true;
                        }

                        // This is ok, just invoking action asynchronously
                        m_resultQueue.Enqueue(item);
                    }
                }
                ProfilerShort.Commit();
            }
            MyEntityIdentifier.DestroyPerThreadStorage();
            HkBaseSystem.QuitThread();
            ProfilerShort.DestroyThread();
        }
Example #3
0
 private unsafe void ThreadProc()
 {
     Thread.CurrentThread.Name = "Entity creation thread";
     HkBaseSystem.InitThread("Entity creation thread");
     MyEntityIdentifier.InEntityCreationBlock = true;
     MyEntityIdentifier.InitPerThreadStorage(0x800);
     while (!this.m_exitting)
     {
         Item item;
         if (!this.ConsumeWork(out item))
         {
             continue;
         }
         if (item.ReleaseMatrices != null)
         {
             foreach (Item item2 in this.m_waitingItems)
             {
                 if (item2.WaitGroup == item.WaitGroup)
                 {
                     MatrixD xd;
                     if (item.ReleaseMatrices.TryGetValue(item2.Result.EntityId, out xd))
                     {
                         item2.Result.PositionComp.WorldMatrix = xd;
                     }
                     this.m_waitingItems.Remove(item2, false);
                     this.m_resultQueue.Enqueue(item2);
                 }
             }
             this.m_waitingItems.ApplyRemovals();
             continue;
         }
         if (item.ObjectBuilder == null)
         {
             if (item.Result != null)
             {
                 item.Result.DebugAsyncLoading = true;
             }
             if (item.WaitGroup == 0)
             {
                 this.m_resultQueue.Enqueue(item);
             }
             else
             {
                 this.m_waitingItems.Add(item);
                 this.m_waitingItems.ApplyAdditions();
             }
             continue;
         }
         if (item.Result == null)
         {
             Item *itemPtr1 = (Item *)ref item;
             itemPtr1->Result = MyEntities.CreateFromObjectBuilderNoinit(item.ObjectBuilder);
         }
         Item *itemPtr2 = (Item *)ref item;
         itemPtr2->InScene = (item.ObjectBuilder.PersistentFlags & MyPersistentEntityFlags2.InScene) == MyPersistentEntityFlags2.InScene;
         item.ObjectBuilder.PersistentFlags &= ~MyPersistentEntityFlags2.InScene;
         item.Result.DebugAsyncLoading       = true;
         MyEntities.InitEntity(item.ObjectBuilder, ref item.Result);
         if (item.Result != null)
         {
             item.Result.Render.FadeIn = item.FadeIn;
             item.EntityIds            = new List <IMyEntity>();
             MyEntityIdentifier.GetPerThreadEntities(item.EntityIds);
             MyEntityIdentifier.ClearPerThreadEntities();
             if (item.WaitGroup == 0)
             {
                 this.m_resultQueue.Enqueue(item);
             }
             else
             {
                 this.m_waitingItems.Add(item);
                 this.m_waitingItems.ApplyAdditions();
             }
         }
     }
     MyEntityIdentifier.DestroyPerThreadStorage();
     HkBaseSystem.QuitThread();
 }