Example #1
0
 void spawnStepNote(GameObject ring, Transform spawner, HitEvent hitObject, KeyCode key)
 {
     if (hitObject.IsHold())
     {
         int offsetDiff = hitObject.getEndOffset() - hitObject.getOffset();
         StopCoroutine(spawnStepHold(ring, spawner, hitObject, offsetDiff, key));
         StartCoroutine(spawnStepHold(ring, spawner, hitObject, offsetDiff, key));
     }
     else
     {
         var currentRing = Instantiate(ring, spawner.position, spawner.rotation);
         currentRing.transform.SetParent(noteHolder.transform);
         currentRing.transform.localScale = ring.transform.localScale;
         if (hitObject.IsMine())
         {
             currentRing.AddComponent <Mine>().Initialize(spawner.position, hitbox.transform.position, hitObject.getOffset(), scrollDelay, key, hitObject);
         }
         else
         {
             currentRing.AddComponent <Ring>().Initialize(spawner.position, hitbox.transform.position, hitObject.getOffset(), scrollDelay, key, hitObject);
         }
     }
 }
Example #2
0
    public void spawnNotes(HitEvent hitObject)
    {
        switch (hitObject.getKey())
        {
        case 0:                                   // LEFT
            if (memoryMode || invertedMemoryMode) // Currently in a memory timing section
            {
                spawnMemoryNote(diamondRing, diamondRing.transform, hitObject, keyLeft);
            }
            else if (hitObject.IsMine())
            {
                spawnStepNote(bigMine, leftSpawnerBig, hitObject, keyLeft);
            }
            else
            {
                spawnStepNote(bigRing, leftSpawnerBig, hitObject, keyLeft);
            }
            break;

        case 1:      // DOWN
            if (memoryMode || invertedMemoryMode)
            {
                spawnMemoryNote(diamondRing, diamondRing.transform, hitObject, keyDown);
            }
            else if (hitObject.IsMine())
            {
                spawnStepNote(smallMine, leftSpawnerSmall, hitObject, keyDown);
            }
            else
            {
                spawnStepNote(smallRing, leftSpawnerSmall, hitObject, keyDown);
            }
            break;

        case 2:      // UP
            if (memoryMode || invertedMemoryMode)
            {
                spawnMemoryNote(diamondRing, diamondRing.transform, hitObject, keyUp);
            }
            else if (hitObject.IsMine())
            {
                spawnStepNote(smallMine, rightSpawnerSmall, hitObject, keyUp);
            }
            else
            {
                spawnStepNote(smallRing, rightSpawnerSmall, hitObject, keyUp);
            }
            break;

        case 3:      // RIGHT
            if (memoryMode || invertedMemoryMode)
            {
                spawnMemoryNote(diamondRing, diamondRing.transform, hitObject, keyRight);
            }
            else if (hitObject.IsMine())
            {
                spawnStepNote(bigMine, rightSpawnerBig, hitObject, keyRight);
            }
            else
            {
                spawnStepNote(bigRing, rightSpawnerBig, hitObject, keyRight);
            }
            break;

        default:
            break;
        }
    }