void spawnStepNote(GameObject ring, Transform spawner, HitEvent hitObject, KeyCode key) { if (hitObject.IsHold()) { int offsetDiff = hitObject.getEndOffset() - hitObject.getOffset(); StopCoroutine(spawnStepHold(ring, spawner, hitObject, offsetDiff, key)); StartCoroutine(spawnStepHold(ring, spawner, hitObject, offsetDiff, key)); } else { var currentRing = Instantiate(ring, spawner.position, spawner.rotation); currentRing.transform.SetParent(noteHolder.transform); currentRing.transform.localScale = ring.transform.localScale; if (hitObject.IsMine()) { currentRing.AddComponent <Mine>().Initialize(spawner.position, hitbox.transform.position, hitObject.getOffset(), scrollDelay, key, hitObject); } else { currentRing.AddComponent <Ring>().Initialize(spawner.position, hitbox.transform.position, hitObject.getOffset(), scrollDelay, key, hitObject); } } }
void FetchCurrentNote() { while (index < hitEventsList.Count) { //gets latest timing points offsetTime = (AudioSettings.dspTime - startTime) * 1000 + scrollDelay; //Debug.Log("OFFSET TIME: " + offsetTime); if (timingIndex < timingPointsList.Count && offsetTime >= timingPointsList[timingIndex].getOffset()) { scrollDelay = delayHandler.GetComponent <DelayHandler>().UpdateBPM(timingPointsList[timingIndex].getMsPerBeat()); if (timingPointsList[timingIndex].getPlaymode() == 0) // step { baseScore = noteBaseScore; memoryMode = false; invertedMemoryMode = false; } else { baseScore = memoryBaseScore; memoryMode = timingPointsList[timingIndex].getPlaymode() == 1 ? true : false; invertedMemoryMode = timingPointsList[timingIndex].getPlaymode() == -1 ? true : false; } timingIndex++; } noteOffsetTime = (AudioSettings.dspTime - startTime) * 1000; noteOffsetTime += scrollDelay; HitEvent hitObject = hitEventsList[index]; if (noteOffsetTime >= hitObject.getOffset()) { //Debug.Log("Note " + hitObject.getOffset() + " Spawn time: " + offsetTime + "\nNote offset: " + noteOffsetTime); if ((hitObject.IsNote() || hitObject.IsHold()) && !noteFlag) { spawnNotes(hitObject); } noteFlag = true; if (hitObject.isFlashYellow() || hitObject.isFlashGreen() || hitObject.isFlashRed() || hitObject.isFlashBlue()) { HitEvent memoryNote = new HitEvent(); memoryNote.setSequenceStart(isSequenceStart); if (hitObject.isFlashYellow()) { StartCoroutine(FlashMemoryPrompt("yellow", hitObject.IsflashBlack())); memoryNote.setKey("0"); memorySequence.Enqueue(memoryNote); } if (hitObject.isFlashGreen()) { StartCoroutine(FlashMemoryPrompt("green", hitObject.IsflashBlack())); memoryNote.setKey("1"); memorySequence.Enqueue(memoryNote); } if (hitObject.isFlashRed()) { StartCoroutine(FlashMemoryPrompt("red", hitObject.IsflashBlack())); memoryNote.setKey("2"); memorySequence.Enqueue(memoryNote); } if (hitObject.isFlashBlue()) { StartCoroutine(FlashMemoryPrompt("blue", hitObject.IsflashBlack())); memoryNote.setKey("3"); memorySequence.Enqueue(memoryNote); } isSequenceStart = false; } else { isSequenceStart = true; } if (index + 1 < hitEventsList.Count) { HitEvent nextHitObject = hitEventsList[index + 1]; int nextHitMode = FetchNotePlayMode(nextHitObject); // Check if the next note is a memory input corresponding to the start of memory sequence if (memorySequence.Count > 0) { if (nextHitMode != 0 && nextHitObject.IsNote() && memorySequence.Peek().isSequenceStart()) { StopCoroutine(HandleMemoryStart(nextHitObject, nextHitMode)); StartCoroutine(HandleMemoryStart(nextHitObject, nextHitMode)); } } StopCoroutine(HandleMemorySprites(hitObject, FetchNotePlayMode(hitObject))); StartCoroutine(HandleMemorySprites(hitObject, FetchNotePlayMode(hitObject))); } } else // if next hit object doesn't need to be spawned now { break; } noteFlag = false; index++; } }