private void AddElemnts()
 {
     for (int i = 0; i < lenght; i++)
     {
         GameObject player = Instantiate(prefab, transform);
         int        score  = 0;
         string     name   = "";
         player.SetActive(true);
         HighScoreController.GetElementsList(keyTable, i, out score, out name);
         player.GetComponent <TablePlayer>().SetValue(name, (i + 1).ToString(), score.ToString());
         listObject.Add(player);
     }
 }