private void AddElemnts() { for (int i = 0; i < lenght; i++) { GameObject player = Instantiate(prefab, transform); int score = 0; string name = ""; player.SetActive(true); HighScoreController.GetElementsList(keyTable, i, out score, out name); player.GetComponent <TablePlayer>().SetValue(name, (i + 1).ToString(), score.ToString()); listObject.Add(player); } }