Example #1
0
        public void Do_Nothing_If_User_Tries_To_Add_The_Same_Behaviour_On_The_Same_State_Twice()
        {
            var fsm = new HierarchicalStateMachine <int, int>();

            var stateBehaviour1 = Substitute.For <IStateBehaviour>();

            fsm.AddWithBehaviours(1);

            fsm.AddBehaviourTo(1, stateBehaviour1);
            Assert.DoesNotThrow(() => fsm.AddBehaviourTo(1, stateBehaviour1));
            Assert.IsTrue(fsm.BehaviourCount() == 1);
        }
Example #2
0
        public void Add_Behaviour_To_Behavioural_States()
        {
            var fsm = new HierarchicalStateMachine <int, int>();

            var stateBehaviour1 = Substitute.For <IStateBehaviour>();

            fsm.AddWithBehaviours(1);

            fsm.AddBehaviourTo(1, stateBehaviour1);

            Assert.IsTrue(fsm.ContainsBehaviour(stateBehaviour1));
        }
Example #3
0
        public void Throw_An_Exception_If_User_Tries_To_Add_A_Null_Behaviour()
        {
            var fsm = new HierarchicalStateMachine <int, int>();

            var stateBehaviour1 = Substitute.For <IStateBehaviour>();

            Assert.Throws <ArgumentNullException>(() => fsm.AddWithBehaviours(1, stateBehaviour1, null));

            fsm.AddWithBehaviours(1);

            Assert.Throws <ArgumentNullException>(() => fsm.AddBehaviourTo(1, null));
            Assert.Throws <ArgumentNullException>(() => fsm.AddBehavioursTo(1, stateBehaviour1, null));
        }