Example #1
0
 public void SetNodeObject(Transform transform)
 {
     nodeObject = transform;
     if (nodeObject)
     {
         ho = nodeObject.gameObject.GetComponent <HideableObject>();
         bs = nodeObject.gameObject.GetComponent <BuildingScript>();
     }
     //if(nodeObject && !gameObject.activeSelf) gameObject.SetActive(true);
     //LateUpdate();
 }
Example #2
0
    public void OnSceneGUI()
    {
                #if UNITY_EDITOR
        hideableObj = target as HideableObject;
        if (null == hideableObj)
        {
            return;
        }

        InitHideableFaces();


        for (int index = 0; index < 6; index++)
        {
            var faceElement = hideableObj.hideableFaceList [index];
            var size        = HandleUtility.GetHandleSize(hideableObj.transform.position + faceElement.point);
            if (faceElement.hideable)
            {
                Handles.color = Color.green;
                if (Handles.Button(hideableObj.transform.position + faceElement.point, Quaternion.identity, handleSize, pickSize, Handles.SphereHandleCap))
                {
                    selectedIndex        = index;
                    faceElement.hideable = false;
                }
            }
            else
            {
                Handles.color = Color.red;
                if (Handles.Button(hideableObj.transform.position + faceElement.point, Quaternion.identity, handleSize, pickSize, Handles.CubeHandleCap))
                {
                    selectedIndex        = index;
                    faceElement.hideable = true;
                }
            }
            if (selectedIndex == index)
            {
                EditorGUI.BeginChangeCheck();
                faceElement.point = Handles.DoPositionHandle(faceElement.point, Quaternion.identity);
                if (EditorGUI.EndChangeCheck())
                {
                    Undo.RecordObject(hideableObj, "Change Radius");
                    EditorUtility.SetDirty(hideableObj);
                }
            }
        }
                #endif
    }