public void NewMap(int size)
    {
        _hexGrid.ConstructHexGrid(size);

        // Remove 25% of Coordinates except 0,0,0
        foreach (Vector3 cube in _hexGrid.GetCubesFromContainer("all"))
        {
            if (cube == Vector3.zero)
            {
                continue;
            }

            if (Random.Range(0.0f, 100.0f) < 25.0f)
            {
                _hexGrid.RemoveCube(cube);
            }
        }

        // Remove Coordinates not reachable from 0,0,0
        _hexGrid.RemoveCubes(
            _hexGrid.BooleanDifferenceCubes(
                _hexGrid.GetCubesFromContainer("all"),
                _hexGrid.GetReachableCubes(Vector3.zero, 10)
                )
            );

        // Display Coordinates
        _hexGrid.ShowHexagonCellsInContainer("all");
    }