void HandleInput(int inputType)
    {
        Ray        inputRay = Camera.main.ScreenPointToRay(Input.mousePosition);
        RaycastHit hit;

        if (Physics.Raycast(inputRay, out hit))
        {
            if (inputType == 0)
            {
                //hexGrid.ColorCell(hit.point, activeColor);
                hexGrid.AddFeature(hit.point, featurePrefab);
            }
            else
            {
                hexGrid.HighlightCell(hit.point);
            }
        }
    }