Example #1
0
        public override void OnResponse(NetState state, RelayInfo info)
        {
            if (m_Quester == null)
            {
                return;
            }

            if (info.ButtonID == (int)Buttons.Okay)
            {
                Mobile m = state.Mobile;

                if (HeritageQuester.Check(m))
                {
                    HeritageQuester.AddPending(m, m_Quester);
                    Timer.DelayCall(TimeSpan.FromMinutes(1), new TimerStateCallback(CloseHeritageGump), m);

                    state.Mobile.Send(new HeritagePacket(m.Female, (short)(m_Quester.Race.RaceID + 1)));
                }
            }
        }
Example #2
0
        public override void OnResponse(RelayInfo info)
        {
            int id = info.ButtonID;

            switch (id)
            {
            case 0:
                break;

            case 1:
                Mode = GumpMode.Select;
                Refresh();
                break;

            default:
                if (User.NetState != null && HeritageQuester.Check(User) && RaceChangeToken.AddPending(User, Race.Races[id - 2], Token))
                {
                    User.NetState.Send(new HeritagePacket(User.Female, (short)(id - 1)));
                }
                break;
            }
        }