void changeHeadSprite(Helmet helmet) { if(helmet.disablesBaseHead) headsr.enabled = false; sr.enabled = true; sr.sprite = helmet.getSprite(); }
void changeHeadSprite(Helmet helmet) { if (helmet.disablesBaseHead) { headsr.enabled = false; } sr.enabled = true; sr.sprite = helmet.getSprite(); }
public void setHelmetSprite() { if (helmet != null) { pawnHelmet.GetComponent <SpriteRenderer>().sprite = helmet.getSprite(); } else { pawnHelmet.GetComponent <SpriteRenderer>().sprite = null; } }