public void OpenInventory() { Console.Clear(); Console.ForegroundColor = ConsoleColor.Yellow; Game.consoleBuffer = new char[Game.consoleHeight, Game.consoleWidth]; Console.WriteLine(" Active Helmet: " + activeHelmet.name + " " + activeHelmet.GetInfo()); Console.WriteLine(" Active Armor: " + activeArmor.name + " " + activeArmor.GetInfo()); Console.WriteLine(" Active Weapon: " + activeWeapon.name + " " + activeWeapon.GetInfo()); Console.WriteLine(); for (int i = 0; i < items.Count; ++i) { Console.WriteLine(" [" + (i + 1) + "]" + " " + items[i].name + " " + items[i].GetInfo()); } Console.WriteLine(); Console.WriteLine(" Enter number of item, wich you want use"); Console.WriteLine(" [C] - Close inventory"); Console.Write(" "); string command = Console.ReadLine(); if ((command == "c") || (command == "C")) { Console.Clear(); return; } else { if (Int32.TryParse(command, out int itemIndex)) { if ((itemIndex <= items.Count) && (itemIndex > 0)) { items[itemIndex - 1].Use(); if (!(((items[itemIndex - 1] is Armor) || (items[itemIndex - 1] is Helmet)) && (Game.player.specification.race == ERaсe.MINOTAUR))) { items.RemoveAt(itemIndex - 1); } } } else { Console.WriteLine("Incorrect value"); } OpenInventory(); } }