public void UpdateHeartList() { GameObject g = Instantiate(HeartPrefab, HeartRoot.transform, false); HeartPart hp = g.GetComponent <HeartPart>(); Hearts.Add(hp); }
void Start() { player = FindObjectOfType <Player>(); foreach (LifePoints lf in player.Life.LifePoints) { GameObject g = Instantiate(HeartPrefab, HeartRoot.transform, false); HeartPart hp = g.GetComponent <HeartPart>(); Hearts.Add(hp); } }