Example #1
0
    public void TakeDamage(int damage, GameObject attacker)
    {
        Debug.Log(damage + "Damage on player with " + currentHealth);

        blood.CreateBloodSplatter(attacker, PlayerInformation.Direction);

        currentHealth -= damage;
        isDamaged      = true;
        healthbar.ReduceHealthbar(currentHealth, maxHealth);
    }