private void OnTriggerEnter2D(Collider2D hit) { if (hit.gameObject.tag == "Player") { healthbar.Heal(healValue); pickupSound.Play(); Destroy(this.gameObject); } }
private void OnTriggerEnter2D(Collider2D hit) { if (hit.gameObject.tag == "Player") { healthbar.Heal(healValue); pickupSound.Play(); Destroy(this.gameObject); } }