Example #1
0
        protected HashSet <int[]> GetArea(int[,] mask, int xpos, int ypos, out int[] borders, Func <int, int, bool> op, int valueToFind = 1, int stopSize = 50)
        {
            HashSet <int[]> ignore = new HashSet <int[]>();

            //Loop and find value, trace all connected values and store them
            borders = new int[4] {
                int.MaxValue, int.MaxValue, 0, 0
            };
            if (mask[xpos, ypos] == valueToFind)
            {
                //begin traversal
                HashSet <int[]> toCheck = new HashSet <int[]>();
                toCheck.Add(new int[] { xpos, ypos });

                while (toCheck.Count > 0)
                {
                    var   newPoints = GetSurroundingPoints(mask, ignore, toCheck.Last(), (x, y) => x == y, valueToFind);
                    int[] last      = toCheck.Last();
                    ignore.Add(last);
                    borders = AdjustBorders(borders, last[0], last[1]);
                    toCheck.Remove(last);
                    toCheck.AddElementsUnique(newPoints);
                }
            }

            return(ignore);
        }
Example #2
0
        protected void NeatenHeights(ref int[,] geog, int maxSize, int[] bounds, MagickImage map, string thread)
        {
            HashSet <int[]> ignore = new HashSet <int[]>();

            for (int x = bounds[0]; x < bounds[2]; x++)
            {
                for (int y = bounds[1]; y < bounds[3]; y++)
                {
                    int[] vec = new int[] { x, y };
                    if (!ignore.ContainsItem(vec) && geog[x, y] < sealevel) //GetSurroundingPoints(geog, new HashSet<int[]>(), vec, (s,d) => x >= y, 1).Count > 2)
                    {
                        int[] borders;
                        var   area = GetArea(geog, x, y, out borders, (a, b) => a <= b, 0, maxSize);

                        if (area.Count < maxSize + 1 && area.Count > 0)
                        {
                            foreach (var p in area)
                            {
                                int s = geog[p[0], p[1]];
                                geog[p[0], p[1]] = 1;
                            }
                        }
                        ignore.AddElementsUnique(area);


                        DrawPixels(map, area, geog);
                    }
                }
            }

            Console.WriteLine("Thread: {0} - exiting", thread);
            return;
        }