void Awake() { anim = GetComponent <Animator>(); hashId = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent <HashKeyAnimation>(); player = GameObject.FindGameObjectWithTag(Tags.player); inventrey = player.GetComponent <PlayerInventrey>(); }
void Awake() { anim = GetComponent <Animator>(); playerMovement = GetComponent <PlayerMovement>(); hashId = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent <HashKeyAnimation>(); fader = GameObject.FindGameObjectWithTag(Tags.fader).GetComponent <FaderInOut>(); playerSighting = GameObject.FindGameObjectWithTag(Tags.fader).GetComponent <LastPlayerSighting>(); }
void Awake() { anim = GetComponent <Animator>(); hashID = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent <HashKeyAnimation>(); audioSource = GetComponent <AudioSource>(); rigidbodyPlayer = GetComponent <Rigidbody>(); anim.SetLayerWeight(1, 1f); }
void Awake() { nav = GetComponent <NavMeshAgent>(); col = GetComponent <SphereCollider>(); playerSighting = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent <LastPlayerSighting>(); anim = GetComponent <Animator>(); player = GameObject.FindGameObjectWithTag(Tags.player); playeranim = player.GetComponent <Animator>(); playerHealth = player.GetComponent <PlayerHealth>(); hashId = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent <HashKeyAnimation>(); personalLastSight = playerSighting.resetPosition; previousSighting = playerSighting.resetPosition; }