Beispiel #1
0
 void Awake()
 {
     anim      = GetComponent <Animator>();
     hashId    = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent <HashKeyAnimation>();
     player    = GameObject.FindGameObjectWithTag(Tags.player);
     inventrey = player.GetComponent <PlayerInventrey>();
 }
 void Awake()
 {
     anim           = GetComponent <Animator>();
     playerMovement = GetComponent <PlayerMovement>();
     hashId         = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent <HashKeyAnimation>();
     fader          = GameObject.FindGameObjectWithTag(Tags.fader).GetComponent <FaderInOut>();
     playerSighting = GameObject.FindGameObjectWithTag(Tags.fader).GetComponent <LastPlayerSighting>();
 }
 void Awake()
 {
     anim            = GetComponent <Animator>();
     hashID          = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent <HashKeyAnimation>();
     audioSource     = GetComponent <AudioSource>();
     rigidbodyPlayer = GetComponent <Rigidbody>();
     anim.SetLayerWeight(1, 1f);
 }
Beispiel #4
0
    void Awake()
    {
        nav            = GetComponent <NavMeshAgent>();
        col            = GetComponent <SphereCollider>();
        playerSighting = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent <LastPlayerSighting>();
        anim           = GetComponent <Animator>();
        player         = GameObject.FindGameObjectWithTag(Tags.player);
        playeranim     = player.GetComponent <Animator>();
        playerHealth   = player.GetComponent <PlayerHealth>();
        hashId         = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent <HashKeyAnimation>();

        personalLastSight = playerSighting.resetPosition;
        previousSighting  = playerSighting.resetPosition;
    }