/* * public bool SetItem(EquipmentSlot slot) * { * Item curItem = InventoryManager.instance.dragUI.item; * if(curItem.getEquipType() == Item.EquipType.Sword) * { * return true; * } * return true; * }*/ // Start is called before the first frame update public int getReach() { return(handheld == null ? 2 : handheld.getReach()); }