public void ExitObserveMatch() { northHand.Hide(); southHand.Hide(); SetMatchUIActive(false); isSpectating = false; }
public void ExitResultScreen() { humanHand.gameObject.SetActive(false); northHand.Hide(); SetMatchUIActive(false); if (player.stars == 0) { EndMatchPanel panel = GameObject.Instantiate <EndMatchPanel>(endMatchPanelPrefab); panel.transform.SetParent(this.transform, false); panel.SetText("You have no stars left! Wait until the game ends..."); } else if (player.stars > 0 && player.CardCount() == 0) { EndMatchPanel panel = GameObject.Instantiate <EndMatchPanel>(endMatchPanelPrefab); panel.transform.SetParent(this.transform, false); panel.SetText("You've won the game, wait until the end of collect your prize!"); } }
public void Hide() { _ResourceUI.Hide(); _ArmyUI.Hide(); _HandUI.Hide(); //show the card ui if there is a selected card if (_HandUI.m_SelectedCardUI != null) { _CardDisplayUI.Show(); } }