public void CreateOrUpdateHandRange_CreatePathCallsAddHandRangeWithCorrectEntity() { var hands = new[] { "AAo", "AJs" }; var handRangeDto = new HandRangeDto { UserId = 2, Hands = hands, Position = Position.BigBlind }; var handRangeEntity = new HandRange { UserId = 2, HandsArray = hands, Position = Position.BigBlind }; var handRangeAtRunTime = new HandRange(); _validationServiceMock.Setup(vs => vs.VerifyHandRangeContainsOnlyValidHands(It.IsAny <string[]>())).Verifiable(); _repoMock.Setup(repo => repo.GetHandRange(It.IsAny <int>(), It.IsAny <Position>())).Returns((HandRange)null); _repoMock.Setup(repo => repo.AddHandRange(It.IsAny <HandRange>())) .Callback <HandRange>(hr => handRangeAtRunTime = hr) .Verifiable(); _repoMock.Setup(repo => repo.UpdateHandRange(It.IsAny <HandRange>())).Verifiable(); var service = new HandRangeService(_repoMock.Object, _validationServiceMock.Object); service.CreateOrUpdateHandRange(handRangeDto); handRangeAtRunTime.ShouldBeEquivalentTo(handRangeEntity); _validationServiceMock.Verify(m => m.VerifyHandRangeContainsOnlyValidHands(It.IsAny <string[]>()), Times.Once); _repoMock.Verify(m => m.UpdateHandRange(It.IsAny <HandRange>()), Times.Never); _repoMock.Verify(m => m.AddHandRange(It.IsAny <HandRange>()), Times.Once); }
private HandRangeDto MapEntityToDto(HandRange handRange) { var handRangeDto = new HandRangeDto { Hands = handRange.HandsArray, Position = handRange.Position }; return(handRangeDto); }
private HandRange MapDtoToEntity(HandRangeDto handRangeDto) { var handRange = new HandRange { HandsArray = handRangeDto.Hands, Position = handRangeDto.Position, UserId = handRangeDto.UserId }; return(handRange); }
public void CalculateResult(IList <ulong> hands, ulong dead) { if (CancellationPending) { return; } if (dead == 0) { dead = Dead; } // Count of total hands examined. int depth = hands.Count; HandRange range = Ranges[depth]; foreach (ulong hand in range) { if ((hand & (dead | Board)) == 0) { dead = hand | dead; hands.Add(hand); if (depth < Ranges.Count) { CalculateResult(hands, dead); } else { foreach (ulong boardMask in Hand.Hands(Board, dead, 5)) { EvaluateHand(hands, boardMask, dead); ReportProgress(0); if (CancellationPending) { break; } } } } if (CancellationPending) { break; } } }
private void AddOrUpdateHandRange(HandRange handRange) { try { var existingRecord = _handRangeRepository.GetHandRange(handRange.UserId, handRange.Position); if (existingRecord != null) { existingRecord.HandsArray = handRange.HandsArray; _handRangeRepository.UpdateHandRange(existingRecord); } else { _handRangeRepository.AddHandRange(handRange); } } catch (Exception ex) { //Log throw; } }
public void SetupHandEvaluator() { for (int i = 0; i < MAX_SEAT_NUM; ++i) { HandEvalLayout.Controls.Add(new Label { Text = string.Format("Player {0}", i) }); RangeTextBoxes[i] = new TextBox(); RangeTextBoxes[i].ReadOnly = true; HandEvalLayout.Controls.Add(RangeTextBoxes[i]); RandomButtons[i] = new Button { Text = "Random" }; RandomButtons[i].Click += (s, e) => SetupRange(i, "Random", HandRange.AllHands()); HandEvalLayout.Controls.Add(RandomButtons[i]); TwoSigmaRangeButtons[i] = new Button { Text = "95%" }; //TwoSigmaRangeButtons[i].Click += (s, e) => SetupRange(i, ; } }
public void GetHandRange_Successful() { var hands = new[] { "AKo", "AKs" }; var expected = new HandRangeDto { Hands = hands, Position = Position.BigBlind }; var handRangeEntityMock = new HandRange { UserId = 1, HandsArray = hands, Position = Position.BigBlind }; _repoMock.Setup(repo => repo.GetHandRange(It.IsAny <int>(), It.IsAny <Position>())).Returns(handRangeEntityMock); var service = new HandRangeService(_repoMock.Object, _validationServiceMock.Object); var result = service.GetHandRange(1, Position.BigBlind); result.ShouldBeEquivalentTo(expected); }
public void AssignRange(string handRangeGroupKey, string handRangeKey, string rangeString) { handRangeGroups[handRangeGroupKey][handRangeKey] = HandRange.Parse(rangeString); }
private void SetupRange(int index, string text, HandRange tag) { RangeTextBoxes[index].Text = text; RangeTextBoxes[index].Tag = tag; }
public void UpdateHandRange(HandRange handRange) { _context.Update(handRange); _context.SaveChanges(); }
public void AddHandRange(HandRange handRange) { _context.Add(handRange); _context.SaveChanges(); }