void HitMengZong(object sender, HItEventArgs e)
    {
        if (Time.time > silence)
        {
            int index = e.index;
            countHitMengZong++;

            ExplosionFX fx = poolFXExplosion.Reuse(holes[index].nowLeave.position, Quaternion.identity).GetComponent <ExplosionFX>();
            StartCoroutine(fx.Audio(11));
            Home(index);

            tipBoom.SetActive(true);
            tipBoom.GetComponent <RectTransform>().localScale = Vector3.zero;
            tipBoom.transform.DOScale(new Vector3(1, 1, 1), 0.73f).SetEase(Ease.OutElastic).OnComplete(() => StartCoroutine(TipsBack(tipBoom)));

            int tempScore = 200;

            for (int i = 0; i < 9; i++)
            {
                if (holes[i].nowLeave != null)
                {
                    holes[i].nowLeave.GetComponentInChildren <Character>().Boom();
                    tempScore += 100;
                }
            }

            message[index].SetActive(true);
            message[index].transform.DOKill(true);
            message[index].transform.position = textIn[index].position;
            message[index].transform.DOMove(textOut[index].position, 0.37f).OnComplete(() => MsgBack(index));
            textMessage[index].text = "+" + tempScore;
            score         += tempScore;
            textScore.text = "" + (int)score;
        }
    }
Example #2
0
 protected virtual void OnHit(HItEventArgs e)
 {
     if (HitEvent != null)
     {
         HitEvent(this, e);
     }
 }
    void HitHuaJi(object sender, HItEventArgs e)
    {
        if (Time.time > silence)
        {
            int index = e.index;
            //countHitMengZong++;

            ExplosionFX fx = poolFXHit.Reuse(holes[index].nowLeave.position, Quaternion.identity).GetComponent <ExplosionFX>();
            StartCoroutine(fx.Audio(0));
            Home(index);

            message[index].SetActive(true);
            message[index].transform.DOKill(true);
            message[index].transform.position = textIn[index].position;
            message[index].transform.DOMove(textOut[index].position, 0.37f).OnComplete(() => MsgBack(index));
        }
    }
    void HitFaceless(object sender, HItEventArgs e)
    {
        if (Time.time > silence)
        {
            int index = e.index;
            countHitFaceless++;
            Home(index);

            tipSilence.SetActive(true);
            tipSilence.GetComponent <RectTransform>().localScale = Vector3.zero;
            tipSilence.transform.DOScale(new Vector3(1, 1, 1), 1.0f).SetEase(Ease.OutExpo).OnComplete(() => StartCoroutine(TipsBack(tipSilence)));

            message[index].SetActive(true);
            message[index].transform.DOKill(true);
            message[index].transform.position = textIn[index].position;
            message[index].transform.DOMove(textOut[index].position, 0.37f).OnComplete(() => MsgBack(index));
            textMessage[index].text = "X";
            silence = Time.time + 3;
        }
    }
    void HitMinion(object sender, HItEventArgs e)
    {
        if (Time.time > silence)
        {
            int index = e.index;
            capture++;
            textCapture.text = "" + capture;

            ExplosionFX fx = poolFXHit.Reuse(holes[index].nowLeave.position, Quaternion.identity).GetComponent <ExplosionFX>();
            StartCoroutine(fx.Audio(Random.Range(2, 9)));
            Home(index);

            message[index].SetActive(true);
            message[index].transform.DOKill(true);
            message[index].transform.position = textIn[index].position;
            message[index].transform.DOMove(textOut[index].position, 0.37f).OnComplete(() => MsgBack(index));
            textMessage[index].text = "+100";
            score         += 100;
            textScore.text = "" + (int)score;
        }
    }
 void HitDefault(object sender, HItEventArgs e)
 {
 }
    void HitMole(object sender, HItEventArgs e)
    {
        if (Time.time > silence)
        {
            int index = e.index;
            countHitMole++;
            ExplosionFX fx = poolFXExplosion.Reuse(holes[index].nowLeave.position, Quaternion.identity).GetComponent <ExplosionFX>();
            StartCoroutine(fx.Audio(1));
            Home(index);

            tipCross.SetActive(true);
            tipCross.GetComponent <RectTransform>().localScale = Vector3.zero;
            tipCross.transform.DOScale(new Vector3(1, 1, 1), 1.0f).SetEase(Ease.OutExpo).OnComplete(() => StartCoroutine(TipsBack(tipCross)));

            int tempScore = 50;

            int indexN = index - 3;
            int indexS = index + 3;
            int indexW = index - 1;
            int indexE = index + 1;

            if (indexN > 0)
            {
                if (holes[indexN].nowLeave != null)
                {
                    holes[indexN].nowLeave.GetComponentInChildren <Character>().Boom();
                    tempScore += 50;
                }
            }
            if (indexS < countCharacter)
            {
                if (holes[indexS].nowLeave != null)
                {
                    holes[indexS].nowLeave.GetComponentInChildren <Character>().Boom();
                    tempScore += 50;
                }
            }
            if (indexW > 0)
            {
                if (holes[indexW].nowLeave != null)
                {
                    holes[indexW].nowLeave.GetComponentInChildren <Character>().Boom();
                    tempScore += 50;
                }
            }
            if (indexE < countCharacter)
            {
                if (holes[indexE].nowLeave != null)
                {
                    holes[indexE].nowLeave.GetComponentInChildren <Character>().Boom();
                    tempScore += 50;
                }
            }

            message[index].SetActive(true);
            message[index].transform.DOKill(true);
            message[index].transform.position = textIn[index].position;
            message[index].transform.DOMove(textOut[index].position, 0.37f).OnComplete(() => MsgBack(index));
            textMessage[index].text = "+" + tempScore;
            score         += tempScore;
            textScore.text = "" + (int)score;
        }
    }
Example #8
0
 public void Initialize(HitEventHandler <HItEventArgs> hitEventHandler, HItEventArgs hitEventArgs)
 {
     HitEvent = hitEventHandler;
     hitArgs  = hitEventArgs;
 }