Example #1
0
        static void Main(string[] args)
        {
            // Stuff I did with leaper was just to test Only thing that should break anything in right now is..
            // re-naming the Leaper.Name or Leaper.Wallet
            // Anything in CreateHosts.cs // Host.cs // NameYear.cs is fragile.
            // Tried to give a decent example of what I put together here.
            // wallet/costs aren't completely functional right now, but you need > then cost per day * number of days
            var myLeaper = new Leaper("Keith", 500);
            var name     = myLeaper.Name;
            var wallet   = myLeaper.Wallet;
            var hostList = new CreateHosts();
            var year     = 1999;

            Console.WriteLine($"NAME: {name}");
            Console.WriteLine($"YOUR YEAR {year}");
            Console.WriteLine($"YOUR WALLET {wallet}");

            // list // year + wallet conditional
            var getAllJumpable = hostList.GetAllJumpableHosts(year, wallet);

            Console.WriteLine($"HOSTS IN YOUR YEAR THAT YOU CAN AFFORD TO JUMP TO");
            hostList.DisplayMenu(getAllJumpable);


            Console.WriteLine("ENTER ID OF HOST TO JUMP TO");
            var resp = Convert.ToInt32(Console.ReadLine());

            Console.WriteLine("ENTER THE AMOUNT OF DAYS TO STAY");
            var daysResp = Convert.ToInt32(Console.ReadLine());

            // void // Changes actual host // This is what we should use to jump to a host
            hostList.JumpToHost(year, wallet, daysResp, resp, myLeaper);
        }
Example #2
0
        public void JumpToHost(int year, int cashOnHand, int amountOfDays, int id, Leaper leaper)
        {
            var checkIfJumpable = GetAllJumpableHosts(year, cashOnHand);

            foreach (var host in checkIfJumpable)
            {
                var selectedHost = host;
                var name         = selectedHost.Name;
                var age          = selectedHost.Age;
                var time         = selectedHost.Year;
                var price        = selectedHost.CostPerDay * amountOfDays;
                if (cashOnHand < price)
                {
                    Console.WriteLine($"Sorry {leaper.Name} you only have {leaper.Wallet} in order to jump to {name} for {amountOfDays} days");
                    Console.WriteLine($"You would need {price}...");
                    break;
                }
                if (cashOnHand >= price && host.MyId == id)
                {
                    leaper.GetHostInfo(host);
                    selectedHost.BeingUsed = true;
                    selectedHost.UsedBy    = leaper;
                    selectedHost.PastUsers.Add(leaper);
                    leaper.Wallet -= price;
                    Console.WriteLine();
                    Console.WriteLine($"Congrats {leaper.Name}! You have Successfully Jumped to {name}!");
                    Console.WriteLine();
                    Console.WriteLine($"{name} is {age} years old, and lives in {time}");
                    Console.WriteLine();
                    Console.WriteLine($"This leap has cost you ${price}, you now have ${leaper.Wallet} left");
                    Console.WriteLine();
                }
            }
        }
Example #3
0
    private void OnEnable()
    {
        GameObject leaper = Instantiate(_leaperPrefab, _spawnPoint.position, Quaternion.identity);

        _leaper = leaper.GetComponent <Leaper>();
        _leaper.transform.SetParent(_spawnPoint.transform.parent);
        OnLeaperSpawn?.Invoke(_leaper);


        _leaper.OnLeaperDeath += OnLeaperDeath;
    }
        static void Main(string[] args)
        {
            var story = new Story();

            story.GetIntro();
            var hostList = new CreateHosts(story.YearBorn, story.CurrentYear);
            var myLeaper = new Leaper(story.Name, 100);
            var name     = myLeaper.Name;
            var wallet   = myLeaper.Wallet;
            var year     = story.YearBorn;

            Console.WriteLine($"NAME: {name}");
            Console.WriteLine($"YOUR YEAR {year}");
            Console.WriteLine($"YOUR WALLET {wallet}");

            while (true)
            {
                // list // year + wallet conditional
                var getAllJumpable = hostList.GetAllJumpableHosts(story.YearBorn, wallet);
                Console.WriteLine($"HOSTS IN YOUR YEAR THAT YOU CAN AFFORD TO JUMP TO");
                hostList.DisplayMenu(getAllJumpable);

                Console.WriteLine("ENTER ID OF HOST TO JUMP TO");
                var resp = Convert.ToInt32(Console.ReadLine());
                Console.WriteLine("ENTER THE AMOUNT OF DAYS TO STAY");
                var daysResp = Convert.ToInt32(Console.ReadLine());

                var eventDescriptions = new EventList();

                eventDescriptions.PrintNames();

                Console.WriteLine($"Which event would like to jump into?");
                var response = Console.ReadLine();

                var selectedEvent = eventDescriptions.GetEvent(int.Parse(response));

                Console.WriteLine($"You selected {selectedEvent.Name}");

                var myEvent = new Event(selectedEvent.Name, selectedEvent.Year, selectedEvent.Location, selectedEvent.Reward);

                myEvent.Complete();

                //// void // Changes actual host // This is what we should use to jump to a host
                hostList.JumpToHost(year, wallet, daysResp, resp, myLeaper);
            }

            //if (myEvent.IsPutRight == true)
            //{
            //    eventDescriptions.Remove(myEvent);
            //    eventDescriptions.PrintNames();
            //}
        }
Example #5
0
        static void Main(string[] args)
        {
            var eventCollection = new List <Event>();
            var hostCollection  = new List <Host>();

            var HostA  = new Host("Elvis Presley", 1954);
            var EventA = new Event("Memphis, TN", 1954, HostA, 1);

            eventCollection.Add(EventA);
            //hostCollection.Add(HostA);

            var HostB  = new Host("Eddie Elroy", 1962);
            var EventB = new Event("Homestead, FL", 1962, HostB, 2);

            eventCollection.Add(EventB);
            //hostCollection.Add(HostB);

            var HostC  = new Host("Kenny Sharp", 1957);
            var EventC = new Event("St.Louis, Missouri", 1957, HostC, 3);

            eventCollection.Add(EventC);
            //hostCollection.Add(HostC);

            Console.WriteLine("Hello, Welcome to Quantum Leap!");
            Console.WriteLine("Please Enter your name!");
            var nameResp   = Console.ReadLine();
            var userJumper = new Leaper(nameResp);
            var userName   = userJumper.Name;

            Console.WriteLine($"Welcome {userName}! You are now a Quantum Leaper");
            Console.WriteLine(" You have been tasked to travel back in Time to correct mistakes that have happened");
            Console.WriteLine("You will shortly see a list of Events that need to be corrected.");
            foreach (var Event in eventCollection)
            {
                Event.GetMenuInfo();
            }
        }
Example #6
0
 private void Start()
 {
     parent = transform.parent.GetComponent <Leaper>();
 }
        Monster CreateRandomMonster(Vector2 location)
        {
            Monster monster = null;

            if (Game1.isDarkOut() && CanHazMonster(Settings.Monsters.Bat))
            {
                monster = new Bat(new Vector2());
            }
            else if (Game1.isDarkOut() && CanHazMonster(Settings.Monsters.Ghost))
            {
                monster = new Ghost(new Vector2());
            }
            else if (CanHazMonster(Settings.Monsters.BigSlime))
            {
                monster = new BigSlime(new Vector2(), GetSlimeLevel());
            }
            else if (CanHazMonster(Settings.Monsters.Grub))
            {
                monster = new Grub(new Vector2(), true);
            }
            else if (CanHazMonster(Settings.Monsters.Fly))
            {
                monster = new Fly(new Vector2(), true);
            }
            else if (CanHazMonster(Settings.Monsters.Brute))
            {
                monster = new ShadowBrute(new Vector2());
            }
            else if (CanHazMonster(Settings.Monsters.Golem))
            {
                monster = new RockGolem(new Vector2(), deepWoods.GetCombatLevel());
            }
            else if (CanHazMonster(Settings.Monsters.RockCrab))
            {
                monster = new RockCrab(new Vector2(), GetRockCrabType());
            }
            else if (CanHazMonster(Settings.Monsters.Bug))
            {
                monster = new Bug(new Vector2(), 121);
                monster.isHardModeMonster.Value = true;
            }
            else if (CanHazMonster(Settings.Monsters.ArmoredBug))
            {
                monster = new Bug(new Vector2(), 121);
                monster.isHardModeMonster.Value = true;
            }
            else if (Game1.isDarkOut() && CanHazMonster(Settings.Monsters.PutridGhost))
            {
                monster = new Ghost(new Vector2(), "Putrid Ghost");
            }
            else if (Game1.isDarkOut() && CanHazMonster(Settings.Monsters.DustSprite))
            {
                monster = new DustSpirit(new Vector2()); new Leaper();
            }
            else if (Game1.isDarkOut() && CanHazMonster(Settings.Monsters.Spider))
            {
                monster = new Leaper(new Vector2());
            }
            else
            {
                foreach (var modMonster in DeepWoodsAPI.ToShuffledList(ModEntry.GetAPI().Monsters))
                {
                    // Item1 is a mod provided function that returns true if the mod wants to spawn a custom monster at this location.
                    // Item2 is a mod provided function that returns the custom monster.
                    if (modMonster.Item1(deepWoods, location))
                    {
                        monster = modMonster.Item2();
                        break;
                    }
                }
            }

            // No other monster was selected and no mod provided a monster, default to green slime
            if (monster == null)
            {
                monster = new GreenSlime(new Vector2(), GetSlimeLevel());
            }

            if (!Settings.Monsters.DisableBuffedMonsters &&
                deepWoods.level.Value >= Settings.Level.MinLevelForBuffedMonsters &&
                !this.random.CheckChance(Settings.Monsters.ChanceForUnbuffedMonster))
            {
                BuffMonster(monster);
            }

            if (!Settings.Monsters.DisableDangerousMonsters &&
                deepWoods.level.Value >= Settings.Level.MinLevelForDangerousMonsters &&
                !this.random.CheckChance(Settings.Monsters.ChanceForNonDangerousMonster))
            {
                monster.isHardModeMonster.Value = true;
            }

            monster.faceDirection(this.random.GetRandomValue(0, 4));

            return(monster);
        }
        static void Main(string[] args)
        {
            // Initialize Event Repository and create events
            var eventRepository  = new EventRepository();
            var leaperRepository = new LeaperRepository();

            var myLeaper = new Leaper();

            leaperRepository.AddLeaper(myLeaper);

            var event1 = new Event
            {
                Location   = "Moon Landing",
                Date       = new DateTime(2069, 07, 20),
                Host       = "Buzz Aldrin",
                IsPutRight = false,
            };

            eventRepository.AddEvent(event1);

            var event2 = new Event
            {
                Location   = "Assassination of Franz Ferdinand",
                Date       = new DateTime(1914, 06, 28),
                Host       = "Gavrilo Princip",
                IsPutRight = false,
            };

            eventRepository.AddEvent(event2);

            var event3 = new Event
            {
                Location   = "Attack on Pearl Harbor",
                Date       = new DateTime(1941, 12, 7),
                Host       = "Franklin D. Roosevelt",
                IsPutRight = false,
            };

            eventRepository.AddEvent(event3);

            var event4 = new Event
            {
                Location   = "Assassination of J.F.K.",
                Date       = new DateTime(1967, 08, 20),
                Host       = "Jackie Onassis Kennedy",
                IsPutRight = false,
            };

            eventRepository.AddEvent(event4);

            var event5 = new Event
            {
                Location   = "Signing of the Treaty of Versailles",
                Date       = new DateTime(1919, 06, 28),
                Host       = "Woodrow Wilson",
                IsPutRight = false,
            };

            eventRepository.AddEvent(event5);

            var event6 = new Event
            {
                Location   = "Bombing of Hiroshima",
                Date       = new DateTime(1945, 08, 06),
                Host       = "Major General Curtis Lemay",
                IsPutRight = false,
            };

            eventRepository.AddEvent(event6);

            var event7 = new Event
            {
                Location   = "Boston Tea Party",
                Date       = new DateTime(1773, 12, 16),
                Host       = "Samuel Adams",
                IsPutRight = false,
            };

            eventRepository.AddEvent(event7);

            var event8 = new Event
            {
                Location   = "Day Frito-Lay stops making Doritos 3D",
                Date       = new DateTime(2092, 02, 16),
                Host       = "Someone who really freakin' loves Doritos 3D",
                IsPutRight = false,
            };

            eventRepository.AddEvent(event8);

            var event9 = new Event
            {
                Location   = "Fall of the Berlin Wall",
                Date       = new DateTime(1989, 11, 09),
                Host       = "Mikhail Gorbachev",
                IsPutRight = false,
            };

            eventRepository.AddEvent(event9);

            var event10 = new Event
            {
                Location   = "Chernobyl Disaster",
                Date       = new DateTime(1986, 04, 26),
                Host       = "Anatoly Dyatlov",
                IsPutRight = false,
            };

            eventRepository.AddEvent(event10);



            // Creates a Dictionary and adds each event to it
            Dictionary <int, Event> eventDictionary = new Dictionary <int, Event>();
            var allEvents = eventRepository.GetAllEvents();

            for (var i = 0; i < allEvents.Count; i++)
            {
                eventDictionary.Add(i, eventRepository.GetAllEvents()[i]);
            }

            // Checks if the leaper has leaped yet
            // If they have and leap again the "would you like to leap" prompt is skipped
            int leapCount = 0;

            void LeapPrompt()
            {
                var budget = new Budget();

                Console.ForegroundColor = ConsoleColor.Red;
                Console.WriteLine((leapCount == 0 ? " After theorizing that time travel could happen within your own lifetime,\n" +
                                   " you stepped into the Quantum Leap accelerator, and vanished.\n " +
                                   "When you awoke you found yourself trapped in the past,\n" +
                                   " facing a mirror image that was not your own.\n" +
                                   " Now driven by an unknown force to change history for the better\n" +
                                   " you are guided by AI (a Hologram that only you can see and hear).\n AI asks in a robotic voice... \n " : null));
                Console.ForegroundColor = ConsoleColor.White;

                int windowWidth = Console.WindowWidth;
                int size        = windowWidth;

                Console.WriteLine();
                Console.WriteLine("".PadLeft(size, '=').PadRight(size, '='));
                Console.WriteLine();

                Console.WriteLine("Press enter to continue...");
                Console.ReadKey();
                Console.Clear();

                Console.WriteLine((leapCount == 0 ? $"Welcome, traveller. Would you like to take a leap? (y/n)" : null));
                Console.WriteLine();
                string answer = (leapCount == 0 ? Console.ReadLine().ToUpper() : "Y");

                while (true)
                {
                    if (answer == "N")
                    {
                        Console.Clear();
                        Console.WriteLine();
                        Console.WriteLine("FINE! BE BORING!");
                        Console.WriteLine();
                        Environment.Exit(0);
                        break;
                    }

                    if (answer == "Y")
                    {
                        if (myLeaper.Name == null)
                        {
                            Console.Clear();
                            Console.WriteLine();
                            Console.WriteLine("You are very brave to attempt such a feat. What's your name?");
                            Console.WriteLine();
                            var nameResponse = Console.ReadLine();
                            Console.Clear();
                            myLeaper.Name = nameResponse;
                        }

                        // Loops through the dictionary and prints each event, also adds 1 to each Key so
                        // that they don't start with 0

                        // Filter out current event if user has already made a leap

                        // Removes event permanently

                        if (myLeaper.CurrentEventObj != null)
                        {
                            var currentEventToRemove = eventDictionary.First(x => x.Value == myLeaper.CurrentEventObj).Key;
                            eventDictionary.Remove(currentEventToRemove);
                        }

                        foreach (var singleEvent in eventDictionary)
                        {
                            Console.ForegroundColor = ConsoleColor.Yellow;
                            Console.WriteLine();
                            Console.WriteLine($"{singleEvent.Key + 1} Location: {singleEvent.Value.Location}");
                            Console.WriteLine($"Date: {singleEvent.Value.Date}");
                            Console.WriteLine($"Host: {singleEvent.Value.Host}");
                            Console.WriteLine($"Made Right? {singleEvent.Value.IsPutRight}");

                            // Doesn't let current event write to the console when making a new leap

                            //Console.ForegroundColor = ConsoleColor.Yellow;
                            //Console.WriteLine();
                            //Console.WriteLine((singleEvent.Value == myLeaper.CurrentEventObj ? null : $"{singleEvent.Key + 1} Location: {singleEvent.Value.Location}"));
                            //Console.WriteLine((singleEvent.Value == myLeaper.CurrentEventObj ? null : $"Date: {singleEvent.Value.Date}"));
                            //Console.WriteLine((singleEvent.Value == myLeaper.CurrentEventObj ? null : $"Host: {singleEvent.Value.Host}"));
                            //Console.WriteLine((singleEvent.Value == myLeaper.CurrentEventObj ? null : $"Made Right? {singleEvent.Value.IsPutRight}"));
                        }
                        Console.ForegroundColor = ConsoleColor.White;
                        // Expects the user to enter the number associated with the event
                        // and subtracts 1 to match dictionary's index
                        Console.WriteLine();
                        Console.WriteLine($"Please select the leap you would like to complete, {myLeaper.Name}.");
                        Console.WriteLine();
                        int chosenLeapIndex = int.Parse(Console.ReadLine());
                        Console.Clear();
                        var chosenLeap = eventDictionary[chosenLeapIndex - 1];

                        // Returns the number of days between today and the chosen leap
                        var attemptedLeap = eventRepository.DaysBetweenEvents(eventRepository.StartingDate(), chosenLeap.Date);

                        // Uses TimeSpan, that's where .Days comes from
                        Console.WriteLine();
                        Console.WriteLine($"Days to leap: {Math.Abs(attemptedLeap.Days)}");

                        // Prints cost to leap between two dates
                        Console.WriteLine();
                        Console.WriteLine($"Cost to leap: ${budget.TotalLeapCost(attemptedLeap)}");

                        // Checks budget
                        Console.WriteLine();
                        budget.checkBalance(budget.TotalLeapCost(attemptedLeap), chosenLeap);

                        Console.WriteLine();
                        leaperRepository.TakeTheLeap(chosenLeap, myLeaper);

                        Console.WriteLine();
                        Console.WriteLine($"You are now inhabiting the body of {myLeaper.CurrentEventObj.Host}.");

                        Console.WriteLine();
                        Console.WriteLine("You arrived just in time to make this situation right.");

                        var futureDateToChange = eventRepository.UpdateEvent(chosenLeap.Date);

                        Console.WriteLine();
                        Console.WriteLine($"However, your actions have also changed the {futureDateToChange.Location}.");

                        Console.WriteLine();
                        Console.WriteLine("Take heed. Every action you take throughout time can change the course of history.");

                        break;
                    }
                    Console.WriteLine();
                    Console.WriteLine("Please reply with y or n");
                    answer = Console.ReadLine().ToUpper();
                }
            }

            void Prompter()
            {
                Console.ForegroundColor = ConsoleColor.Red;
                Console.WriteLine();
                Console.WriteLine("1. Make another leap");
                Console.WriteLine("2. See leap history");
                Console.WriteLine("3. End Journey");
                Console.WriteLine();
                int resp = int.Parse(Console.ReadLine());

                Console.Clear();
                ExecuteProgram(resp);
            }

            void ExecuteProgram(int response)
            {
                if (response == 1)
                {
                    LeapPrompt();
                    Prompter();
                }
                else if (response == 2)
                {
                    Console.ForegroundColor = ConsoleColor.Blue;
                    leaperRepository.GetLeapHistory(myLeaper);
                    Prompter();
                }
                else if (response == 3)
                {
                    Console.ForegroundColor = ConsoleColor.Yellow;
                    Console.WriteLine("Adios!");
                    return;
                }
            }

            LeapPrompt();
            leapCount++;

            Console.WriteLine();
            int windowWidth1 = Console.WindowWidth;
            int size1        = windowWidth1;

            Console.WriteLine();
            Console.WriteLine("".PadLeft(size1, '=').PadRight(size1, '='));
            Console.WriteLine();


            Prompter();
        }
        public ActionResult UpdateLeaperBudget(Leaper leaper)
        {
            var updatedLeaper = _leaperRepository.UpdateBudget(leaper);

            return(Ok(updatedLeaper));
        }
Example #10
0
 private void OnLeaperSpawn(Leaper leaper)
 {
     leaper.OnLeaperDeath += OnLeaperDeath;
 }
Example #11
0
            /// <summary>Generates a monster and places it on the specified map and tile.</summary>
            /// <param name="monsterType">The monster type's name and an optional dictionary of monster-specific settings.</param>
            /// <param name="location">The GameLocation where the monster should be spawned.</param>
            /// <param name="tile">The x/y coordinates of the tile where the monster should be spawned.</param>
            /// <param name="areaID">The UniqueAreaID of the related SpawnArea. Required for log messages.</param>
            /// <returns>Returns the monster's ID value, or null if the spawn process failed.</returns>
            public static int?SpawnMonster(MonsterType monsterType, GameLocation location, Vector2 tile, string areaID = "")
            {
                Monster monster = null;                                                                      //an instatiated monster, to be spawned into the world later

                Color?color = null;                                                                          //the monster's color (used by specific monster types)

                if (monsterType.Settings != null)                                                            //if settings were provided
                {
                    if (monsterType.Settings.ContainsKey("Color"))                                           //if this setting was provided
                    {
                        string[]   colorText    = ((string)monsterType.Settings["Color"]).Trim().Split(' '); //split the setting string into strings for each number
                        List <int> colorNumbers = new List <int>();
                        foreach (string text in colorText)                                                   //for each string
                        {
                            int num = Convert.ToInt32(text);                                                 //convert it to a number
                            if (num < 0)
                            {
                                num = 0;
                            }                         //minimum 0
                            else if (num > 255)
                            {
                                num = 255;
                            }                      //maximum 255
                            colorNumbers.Add(num); //add it to the list
                        }

                        //convert strings into RGBA values
                        int r = Convert.ToInt32(colorNumbers[0]);
                        int g = Convert.ToInt32(colorNumbers[1]);
                        int b = Convert.ToInt32(colorNumbers[2]);
                        int a;
                        if (colorNumbers.Count > 3) //if the setting included an "A" value
                        {
                            a = Convert.ToInt32(colorNumbers[3]);
                        }
                        else //if the setting did not include an "A" value
                        {
                            a = 255; //default to no transparency
                        }

                        color = new Color(r, g, b, a);                                                                     //set the color
                    }
                    else if (monsterType.Settings.ContainsKey("MinColor") && monsterType.Settings.ContainsKey("MaxColor")) //if color wasn't provided, but mincolor & maxcolor were
                    {
                        string[]   minColorText    = ((string)monsterType.Settings["MinColor"]).Trim().Split(' ');         //split the setting string into strings for each number
                        List <int> minColorNumbers = new List <int>();
                        foreach (string text in minColorText)                                                              //for each string
                        {
                            int num = Convert.ToInt32(text);                                                               //convert it to a number
                            if (num < 0)
                            {
                                num = 0;
                            }                         //minimum 0
                            else if (num > 255)
                            {
                                num = 255;
                            }                         //maximum 255
                            minColorNumbers.Add(num); //add it to the list
                        }

                        string[]   maxColorText    = ((string)monsterType.Settings["MaxColor"]).Trim().Split(' '); //split the setting string into strings for each number
                        List <int> maxColorNumbers = new List <int>();
                        foreach (string text in maxColorText)                                                      //for each string
                        {
                            int num = Convert.ToInt32(text);                                                       //convert it to a number
                            if (num < 0)
                            {
                                num = 0;
                            }                         //minimum 0
                            else if (num > 255)
                            {
                                num = 255;
                            }                         //maximum 255
                            maxColorNumbers.Add(num); //convert to number
                        }

                        for (int x = 0; x < minColorNumbers.Count && x < maxColorNumbers.Count; x++) //for each pair of values
                        {
                            if (minColorNumbers[x] > maxColorNumbers[x])                             //if min > max
                            {
                                //swap min and max
                                int temp = minColorNumbers[x];
                                minColorNumbers[x] = maxColorNumbers[x];
                                maxColorNumbers[x] = temp;
                            }
                        }

                        //pick random RGBA values between min and max
                        int r = RNG.Next(minColorNumbers[0], maxColorNumbers[0] + 1);
                        int g = RNG.Next(minColorNumbers[1], maxColorNumbers[1] + 1);
                        int b = RNG.Next(minColorNumbers[2], maxColorNumbers[2] + 1);
                        int a;
                        if (minColorNumbers.Count > 3 && maxColorNumbers.Count > 3) //if both settings included an "A" value
                        {
                            a = RNG.Next(minColorNumbers[3], maxColorNumbers[3] + 1);
                        }
                        else //if one/both of the settings did not include an "A" value
                        {
                            a = 255; //default to no transparency
                        }

                        color = new Color(r, g, b, a); //set the color
                    }
                }

                //set fields that affect some monster types in different ways
                bool seesPlayers     = false;                                           //whether the monster automatically "sees" players at spawn
                int  facingDirection = 2;                                               //the direction the monster should be facing at spawn
                bool rangedAttacks   = true;                                            //whether the monster is allowed to use its ranged attacks (if any)

                if (monsterType.Settings != null)                                       //if settings were provided
                {
                    if (monsterType.Settings.ContainsKey("SeesPlayersAtSpawn"))         //if this setting was provided
                    {
                        seesPlayers = (bool)monsterType.Settings["SeesPlayersAtSpawn"]; //use it
                    }

                    if (monsterType.Settings.ContainsKey("FacingDirection"))                      //if this setting was provided
                    {
                        string directionString = (string)monsterType.Settings["FacingDirection"]; //get it
                        switch (directionString.Trim().ToLower())
                        {
                        //get an integer representing the direction
                        case "up":
                            facingDirection = 0;
                            break;

                        case "right":
                            facingDirection = 1;
                            break;

                        case "down":
                            facingDirection = 2;
                            break;

                        case "left":
                            facingDirection = 3;
                            break;
                        }
                    }

                    if (monsterType.Settings.ContainsKey("RangedAttacks"))           //if this setting was provided
                    {
                        rangedAttacks = (bool)monsterType.Settings["RangedAttacks"]; //use it
                    }
                }

                //create a new monster based on the provided name & apply type-specific settings
                switch (monsterType.MonsterName.ToLower()) //avoid most casing issues by making this lower-case
                {
                case "bat":
                    monster = new BatFTM(tile, 0);
                    break;

                case "frostbat":
                case "frost bat":
                    monster = new BatFTM(tile, 40);
                    break;

                case "lavabat":
                case "lava bat":
                    monster = new BatFTM(tile, 80);
                    break;

                case "iridiumbat":
                case "iridium bat":
                    monster = new BatFTM(tile, 171);
                    break;

                case "doll":
                case "curseddoll":
                case "cursed doll":
                    monster = new BatFTM(tile, -666);
                    break;

                case "skull":
                case "hauntedskull":
                case "haunted skull":
                    monster = new BatFTM(tile, 77377);
                    break;

                case "magmasprite":
                case "magma sprite":
                    monster = new BatFTM(tile, -555);
                    break;

                case "magmasparker":
                case "magma sparker":
                    monster = new BatFTM(tile, -556);
                    break;

                case "bigslime":
                case "big slime":
                case "biggreenslime":
                case "big green slime":
                    monster = new BigSlimeFTM(tile, 0);
                    if (color.HasValue)                               //if color was provided
                    {
                        ((BigSlimeFTM)monster).c.Value = color.Value; //set its color after creation
                    }
                    if (seesPlayers)
                    {
                        monster.IsWalkingTowardPlayer = true;
                    }
                    break;

                case "bigblueslime":
                case "big blue slime":
                case "bigfrostjelly":
                case "big frost jelly":
                    monster = new BigSlimeFTM(tile, 40);
                    if (color.HasValue)                               //if color was provided
                    {
                        ((BigSlimeFTM)monster).c.Value = color.Value; //set its color after creation
                    }
                    if (seesPlayers)
                    {
                        monster.IsWalkingTowardPlayer = true;
                    }
                    break;

                case "bigredslime":
                case "big red slime":
                case "bigredsludge":
                case "big red sludge":
                    monster = new BigSlimeFTM(tile, 80);
                    if (color.HasValue)                               //if color was provided
                    {
                        ((BigSlimeFTM)monster).c.Value = color.Value; //set its color after creation
                    }
                    if (seesPlayers)
                    {
                        monster.IsWalkingTowardPlayer = true;
                    }
                    break;

                case "bigpurpleslime":
                case "big purple slime":
                case "bigpurplesludge":
                case "big purple sludge":
                    monster = new BigSlimeFTM(tile, 121);
                    if (color.HasValue)                               //if color was provided
                    {
                        ((BigSlimeFTM)monster).c.Value = color.Value; //set its color after creation
                    }
                    if (seesPlayers)                                  //if the "SeesPlayersAtSpawn" setting is true
                    {
                        monster.IsWalkingTowardPlayer = true;
                    }
                    break;

                case "bluesquid":
                case "blue squid":
                    monster = new BlueSquid(tile);
                    break;

                case "bug":
                    monster = new Bug(tile, 0);
                    break;

                case "armoredbug":
                case "armored bug":
                    monster = new Bug(tile, 121);
                    break;

                case "dino":
                case "dinomonster":
                case "dino monster":
                case "pepper":
                case "pepperrex":
                case "pepper rex":
                case "rex":
                    monster = new DinoMonster(tile);
                    if (!rangedAttacks)
                    {
                        DinoMonster dino = monster as DinoMonster;
                        dino.timeUntilNextAttack = int.MaxValue;
                        dino.nextFireTime        = int.MaxValue;
                    }
                    break;

                case "duggy":
                    monster = new DuggyFTM(tile);
                    break;

                case "magmaduggy":
                case "magma duggy":
                    monster = new DuggyFTM(tile, true);
                    break;

                case "dust":
                case "sprite":
                case "dustsprite":
                case "dust sprite":
                case "spirit":
                case "dustspirit":
                case "dust spirit":
                    monster = new DustSpiritFTM(tile);
                    break;

                case "dwarvishsentry":
                case "dwarvish sentry":
                case "dwarvish":
                case "sentry":
                    monster = new DwarvishSentry(tile);
                    for (int x = Game1.delayedActions.Count - 1; x >= 0; x--)       //check each existing DelayedAction (from last to first)
                    {
                        if (Game1.delayedActions[x].stringData == "DwarvishSentry") //if this action seems to be playing this monster's sound effect
                        {
                            Game1.delayedActions.Remove(Game1.delayedActions[x]);   //remove the action (preventing this monster's global sound effect after creation)
                            break;                                                  //skip the rest of the actions
                        }
                    }
                    break;

                case "ghost":
                    monster = new GhostFTM(tile);
                    break;

                case "carbonghost":
                case "carbon ghost":
                    monster = new GhostFTM(tile, "Carbon Ghost");
                    break;

                case "putridghost":
                case "putrid ghost":
                    monster = new GhostFTM(tile, "Putrid Ghost");
                    break;

                case "slime":
                case "greenslime":
                case "green slime":
                    monster = new GreenSlime(tile, 0);
                    if (color.HasValue)                                  //if color was also provided
                    {
                        ((GreenSlime)monster).color.Value = color.Value; //set its color after creation
                    }
                    break;

                case "blueslime":
                case "blue slime":
                case "frostjelly":
                case "frost jelly":
                    monster = new GreenSlime(tile, 40);
                    if (color.HasValue)                                  //if color was also provided
                    {
                        ((GreenSlime)monster).color.Value = color.Value; //set its color after creation
                    }
                    break;

                case "redslime":
                case "red slime":
                case "redsludge":
                case "red sludge":
                    monster = new GreenSlime(tile, 80);
                    if (color.HasValue)                                  //if color was also provided
                    {
                        ((GreenSlime)monster).color.Value = color.Value; //set its color after creation
                    }
                    break;

                case "purpleslime":
                case "purple slime":
                case "purplesludge":
                case "purple sludge":
                    monster = new GreenSlime(tile, 121);
                    if (color.HasValue)                                  //if color was also provided
                    {
                        ((GreenSlime)monster).color.Value = color.Value; //set its color after creation
                    }
                    break;

                case "tigerslime":
                case "tiger slime":
                    monster = new GreenSlime(tile, 0);                   //create any "normal" slime
                    ((GreenSlime)monster).makeTigerSlime();              //convert it into a tiger slime
                    if (color.HasValue)                                  //if color was also provided
                    {
                        ((GreenSlime)monster).color.Value = color.Value; //set its color after creation
                    }
                    break;

                case "prismaticslime":
                case "prismatic slime":
                    monster = new GreenSlime(tile, 0);                   //create any "normal" slime
                    ((GreenSlime)monster).makePrismatic();               //convert it into a prismatic slime
                    if (color.HasValue)                                  //if color was also provided
                    {
                        ((GreenSlime)monster).color.Value = color.Value; //set its color after creation
                    }
                    break;

                case "grub":
                case "cavegrub":
                case "cave grub":
                    monster = new GrubFTM(tile, false);
                    break;

                case "fly":
                case "cavefly":
                case "cave fly":
                    monster = new FlyFTM(tile, false);
                    break;

                case "mutantgrub":
                case "mutant grub":
                    monster = new GrubFTM(tile, true);
                    break;

                case "mutantfly":
                case "mutant fly":
                    monster = new FlyFTM(tile, true);
                    break;

                case "metalhead":
                case "metal head":
                    monster = new MetalHead(tile, 0);
                    if (color.HasValue)                             //if color was provided
                    {
                        ((MetalHead)monster).c.Value = color.Value; //set its color after creation
                    }
                    break;

                case "hothead":
                case "hot head":
                    monster = new HotHead(tile);
                    if (color.HasValue)                           //if color was provided
                    {
                        ((HotHead)monster).c.Value = color.Value; //set its color after creation
                    }
                    break;

                case "lavalurk":
                case "lava lurk":
                    monster = new LavaLurkFTM(tile, rangedAttacks);
                    break;

                case "leaper":
                    monster = new Leaper(tile);
                    break;

                case "mummy":
                    monster = new MummyFTM(tile);
                    break;

                case "rockcrab":
                case "rock crab":
                    monster = new RockCrab(tile);
                    break;

                case "lavacrab":
                case "lava crab":
                    monster = new LavaCrab(tile);
                    break;

                case "iridiumcrab":
                case "iridium crab":
                    monster = new RockCrab(tile, "Iridium Crab");
                    break;

                case "falsemagmacap":
                case "false magma cap":
                case "magmacap":
                case "magma cap":
                    monster            = new RockCrab(tile, "False Magma Cap");
                    monster.HideShadow = true;     //hide shadow, making them look more like "real" magma caps
                    break;

                case "stickbug":
                case "stick bug":
                    monster = new RockCrab(tile);
                    (monster as RockCrab).makeStickBug();
                    break;

                case "rockgolem":
                case "rock golem":
                case "stonegolem":
                case "stone golem":
                    monster = new RockGolemFTM(tile);
                    break;

                case "wildernessgolem":
                case "wilderness golem":
                    monster = new RockGolemFTM(tile, Game1.player.CombatLevel);
                    break;

                case "serpent":
                    monster = new SerpentFTM(tile);
                    break;

                case "royalserpent":
                case "royal serpent":
                    monster = new SerpentFTM(tile, "Royal Serpent");
                    break;

                case "brute":
                case "shadowbrute":
                case "shadow brute":
                    monster = new ShadowBrute(tile);
                    break;

                case "shaman":
                case "shadowshaman":
                case "shadow shaman":
                    monster = new ShadowShaman(tile);
                    if (!rangedAttacks)
                    {
                        Helper.Reflection.GetField <int>(monster, "coolDown", false)?.SetValue(int.MaxValue);    //set spell cooldown to max
                    }
                    break;

                case "sniper":
                case "shadowsniper":
                case "shadow sniper":
                    monster = new Shooter(tile);
                    if (!rangedAttacks)
                    {
                        (monster as Shooter).nextShot = float.MaxValue;     //set shot cooldown to max
                    }
                    break;

                case "skeleton":
                    monster = new SkeletonFTM(tile, false, rangedAttacks);
                    if (seesPlayers)
                    {
                        Helper.Reflection.GetField <bool>(monster, "spottedPlayer", false)?.SetValue(true);    //set "spotted player" field to true
                        monster.IsWalkingTowardPlayer = true;
                    }
                    break;

                case "skeletonmage":
                case "skeleton mage":
                    monster = new SkeletonFTM(tile, true, rangedAttacks);
                    if (seesPlayers)
                    {
                        Helper.Reflection.GetField <bool>(monster, "spottedPlayer", false)?.SetValue(true);    //set "spotted player" field to true
                        monster.IsWalkingTowardPlayer = true;
                    }
                    break;

                case "spiker":
                    monster = new Spiker(tile, facingDirection);
                    break;

                case "squidkid":
                case "squid kid":
                    monster = new SquidKidFTM(tile);
                    if (!rangedAttacks)
                    {
                        Helper.Reflection.GetField <int>(monster, "lastFireball", false)?.SetValue(int.MaxValue);    //set fireball cooldown to max
                    }
                    break;

                default:                                                                           //if the name doesn't match any directly known monster types
                    //check MTF monster types
                    if (MonstersTheFrameworkAPI.IsKnownMonsterType(monsterType.MonsterName, true)) //if this is a known (and previously validated) monster type from MTF
                    {
                        monster = MonstersTheFrameworkAPI.CreateMonster(monsterType.MonsterName);  //create it through the MTF interface
                        break;
                    }
                    //handle the name as a custom Type
                    Type externalType = GetTypeFromName(monsterType.MonsterName, typeof(Monster)); //find a monster subclass with a matching name
                    monster = (Monster)Activator.CreateInstance(externalType, tile);               //create a monster with the Vector2 constructor
                    break;
                }

                if (monster == null)
                {
                    Monitor.Log($"The monster to be spawned (\"{monsterType.MonsterName}\") doesn't match any known monster types. Make sure that name isn't misspelled in your config file.", LogLevel.Info);
                    return(null);
                }

                int?ID = MonsterTracker.AddMonster(monster);  //generate an ID for this monster

                if (!ID.HasValue)
                {
                    Monitor.Log("A new monster ID could not be generated. This is may be due to coding issue; please report it to this mod's developer. This monster won't be spawned.", LogLevel.Warn);
                    return(null);
                }
                monster.id = ID.Value;                                       //assign the ID to this monster

                monster.MaxHealth = monster.Health;                          //some monster types set Health on creation and expect MaxHealth to be updated like this

                ApplyMonsterSettings(monster, monsterType.Settings, areaID); //adjust the monster based on any other provided optional settings

                //spawn the completed monster at the target location
                Monitor.VerboseLog($"Spawning monster. Type: {monsterType.MonsterName}. Location: {tile.X},{tile.Y} ({location.Name}).");
                monster.currentLocation = location;
                monster.setTileLocation(tile);
                location.addCharacter(monster);
                return(monster.id);
            }
Example #12
0
        public IEnumerable <Leap> GetLeapHistory(Leaper currentLeaper)
        {
            var filteredList = _listOfLeaps.Where(x => x.Leaper.Id == currentLeaper.Id);

            return(filteredList);
        }
Example #13
0
        private Leap CreateALeap(Leaper currentLeaper, HostRepository hostRepository, EventRepository eventRepository)
        {
            var createdLeap = new Leap(currentLeaper, hostRepository.GetRandomHost(), eventRepository.GetRandomEvent());

            return(createdLeap);
        }
Example #14
0
        public void TakeALeap(Leaper currentLeaper, HostRepository hostRepository, EventRepository eventRepository)
        {
            var newLeap = CreateALeap(currentLeaper, hostRepository, eventRepository);

            _listOfLeaps.Add(newLeap);
        }
Example #15
0
        static void Main(string[] args)
        {
            var budget = new Budget();

            var eventRepository = new EventRepository();

            eventRepository.PopulateEvents();

            var hostRepository = new HostRepository();

            hostRepository.CreateSeedDataHosts();

            var currentLeaper = new Leaper("Zack Taylor");

            var leapRepository = new LeapRepository();

            var action = "";

            do
            {
                Console.WriteLine("What do you want to do? [leap/fund/get history/exit]");
                action = Console.ReadLine();
                // leap
                if (action == "leap")
                {
                    if (budget.CheckBudget())
                    {
                        leapRepository.TakeALeap(currentLeaper, hostRepository, eventRepository);
                        var newLeapComplete = leapRepository.ReturnLastLeap();
                        Console.WriteLine($"Leap complete. You were hosted by " +
                                          $"{newLeapComplete.Host.Name} and you went to {newLeapComplete.Event.Location}.");
                    }
                    else
                    {
                        Console.WriteLine($"You need to add funds.");
                    }
                }

                // fund
                if (action == "fund")
                {
                    budget.AddFunds();
                    Console.WriteLine("You added $5000 to your budget");
                }

                // get history
                if (action == "get history")
                {
                    var leapHistory = leapRepository.GetLeapHistory(currentLeaper);
                    int leapCounter = 1;

                    foreach (var leap in leapHistory)
                    {
                        Console.WriteLine(leapCounter);
                        Console.WriteLine($"Location: {leap.Event.Location}");
                        Console.WriteLine($"Date: {leap.Event.Date.ToString("MM/dd/yyyy")}");
                        Console.WriteLine($"Leaper: {leap.Leaper.Name}");
                        Console.WriteLine($"Host: {leap.Host.Name}");
                        Console.WriteLine("");

                        leapCounter++;
                    }
                }
            } while (action != "exit");
        }
Example #16
0
        public ActionResult UpdateLeaper(Leaper leaperToUpdate)
        {
            var updatedLeaper = _leaperRepository.UpdateLeaper(leaperToUpdate);

            return(Ok(updatedLeaper));
        }