void NextTurn() { currentPlayer = (currentPlayer + 1) % players.Length; players[currentPlayer].NextGuy(); currentGuy = players[currentPlayer].GetGuy().GetComponent <Guy>(); currentGuy.Activate(); turn++; }
void StartGame() { currentPlayer = 0; currentGuy = players[currentPlayer].GetGuy().GetComponent <Guy>(); currentGuy.Activate(); }