Inheritance: MonoBehaviour
Example #1
0
 void Start()
 {
     ArmRB = transform.parent.rigidbody;
     isLeft = transform.parent.gameObject.name == "Left Arm";
     target = ArmRB.transform.rotation;
     Guy = transform.parent.parent.gameObject.GetComponent<Guy>();
 }
 IEnumerator StopUpright(Guy guy)
 {
     guy.DontConnect = true;
     guy.uprightStrength = 0.0f;
     yield return new WaitForSeconds(2.0f);
     guy.uprightStrength = 1.0f;
     guy.DontConnect = false;
 }
Example #3
0
        static void Main(string[] args)
        {
            Guy guy = new Guy("Joe", 43, 125);
            HiThereWriter.HiThere(guy.Name);
            HiThrereWriterCLI.HiThere(guy.Name);

            string str1 = "abcd汉字efgh";
            MessageBox.Show(String.Format("\"{0}\" length: {1}", str1, HiThrereWriterCLI.ComputeLength(str1)));
        }
 private void btnCarregarJoe_Click(object sender, EventArgs e)
 {
     using (Stream input = File.Open("Guy_Joe.dat", FileMode.Open))
     {
         BinaryFormatter bf = new BinaryFormatter();
         joe = (Guy) bf.Deserialize(input);
     }
     UpdateForm();
 }
Example #5
0
 public Form1()
 {
     InitializeComponent();
     bob = new Guy();
     bob.Name = "bob";
     bob.Cash = 100;
     joe = new Guy();
     joe.Name = "joe";
     joe.Cash = 50;
     UpdateForm();
 }
        public Form1()
        {
            InitializeComponent();

            joe = new Guy();
            joe.name = "Joe";
            joe.cash = 50;

            bob = new Guy();
            bob.name = "Bob";
            bob.cash = 100;

            UpdateForm();
        }
Example #7
0
    protected void OnButton1Clicked(object sender, EventArgs e)
    {
        int cont = 0;

        for (var i1=0;i1<5;i1++)
        {

            cont= cont+1;
            Guy g1= new Guy("yellow",e2.Text,"Kools",1,e5.Text,"Norwegian");
            Guy g2= new Guy("blue","horse",e9.Text,2,e11.Text,e12.Text);
            Guy G3 = new Guy(e13.Text,e14.Text,e15.Text,3,"Milk",e18.Text);
            Guy G4 = new Guy(e19.Text,e20.Text,e21.Text,4,e23.Text,e24.Text);
            Guy G5 = new Guy(e25.Text,e26.Text,e27.Text,5,e29.Text,e30.Text);

            e1.Text="yellow";
            e2.Text=g1.SAnimal;
            e3.Text=g1.SSmoke;
            e4.Text="1";
            e5.Text=g1.SDrink;
            e6.Text="Norwegian";
            e7.Text="blue";
            e8.Text="horse";
            e9.Text=g2.SSmoke;
            e10.Text="2";
            e11.Text=g2.SDrink;
            e12.Text=g2.SCountry;
            e13.Text=G3.SHouseColor;
            e14.Text=G3.SAnimal;
            e15.Text=G3.SSmoke;
            e16.Text="3";
            e17.Text="Milk";
            e18.Text=G3.SCountry;
            e19.Text=G4.SHouseColor;
            e20.Text=G4.SAnimal;
            e21.Text=G4.SSmoke;
            e22.Text="4";
            e23.Text=G4.SDrink;
            e24.Text=G4.SCountry;
            e25.Text=G5.SHouseColor;
            e26.Text=G5.SAnimal;
            e27.Text=G5.SSmoke;
            e28.Text="5";
            e29.Text=G5.SDrink;
            e30.Text=G5.SCountry;

        }
    }
Example #8
0
 public void Draw(Guy guy, SpriteBatch spriteBatch, GameTime gameTime, SpriteEffects spriteEffects)
 {
     _sprite.Draw(spriteBatch, guy.Physics.Position, spriteEffects);
 }
Example #9
0
 public void Exit(Guy guy)
 {
 }
Example #10
0
 public void Enter(Guy guy, GameTime gameTime)
 {
 }
Example #11
0
        static void Main(string[] args)
        {
            Guy guy = new Guy("Joe", 43, 125);

            HiThereWriter.HiThere(guy.Name);
        }