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C# (CSharp) Gun.AddBul Examples
Programming Language:
C# (CSharp)
Class/Type:
Gun
Method/Function:
AddBul
Examples at hotexamples.com:
1
C# (CSharp) Gun.AddBul - 1 examples found
. These are the top rated real world C# (CSharp) examples of
Gun.AddBul
from package SoftUni extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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AddToSubShop(30)
AddProjectileModuleFrom(30)
AddToBlacksmithShop(21)
AddPassiveStatModifier(16)
Aim(14)
AddToTrorkShop(10)
AddAmmo(7)
AddItemToTrorcMetaShop(7)
Attack(5)
AddToCursulaShop(5)
AddCurrentGunStatModifier(4)
AddItemToGooptonMetaShop(4)
AttemptFire(3)
AddToPool(3)
AddItemToDougMetaShop(3)
BlockGun(2)
AddProjectileFrom(2)
AmmoPrice(2)
AddMagazine(2)
BeginShooting(2)
Activate(2)
SetIsHoming(1)
BulletCollect(1)
SetDoesArc(1)
SetChainPoison(1)
BulletsLeft(1)
BulletAnimation(1)
GetDamagePerSecond(1)
GetComponentsInChildren(1)
ButtonPressed(1)
ButtonHold(1)
GetDamagePerShot(1)
AIFire(1)
SetKnockback(1)
SetShieldSlow(1)
SetSpread(1)
SetSplashRadiusBonus(1)
SetSplash(1)
SetSpeed(1)
SetSlowdown(1)
SetSlowDur(1)
SetShieldShred(1)
SetLeeches(1)
SetShieldHP(1)
SetRange(1)
SetPoisonDur(1)
SetPoison(1)
SetPiercing(1)
SetLifeDrain(1)
SetMultiSplit(1)
Frequently Used Methods
AddToSubShop (30)
AddProjectileModuleFrom (30)
AddToBlacksmithShop (21)
AddPassiveStatModifier (16)
Aim (14)
AddToTrorkShop (10)
AddAmmo (7)
AddItemToTrorcMetaShop (7)
Attack (5)
AddToCursulaShop (5)
Frequently Used Methods
AddCurrentGunStatModifier (4)
AddItemToGooptonMetaShop (4)
AttemptFire (3)
AddToPool (3)
AddItemToDougMetaShop (3)
BlockGun (2)
AddProjectileFrom (2)
AmmoPrice (2)
AddMagazine (2)
BeginShooting (2)
Activate (2)
SetIsHoming (1)
BulletCollect (1)
SetDoesArc (1)
SetChainPoison (1)
BulletsLeft (1)
BulletAnimation (1)
GetDamagePerSecond (1)
GetComponentsInChildren (1)
ButtonPressed (1)
Frequently Used Methods
Activate (2)
SetIsHoming (1)
BulletCollect (1)
SetDoesArc (1)
SetChainPoison (1)
BulletsLeft (1)
BulletAnimation (1)
GetDamagePerSecond (1)
GetComponentsInChildren (1)
ButtonPressed (1)
ButtonHold (1)
GetDamagePerShot (1)
AIFire (1)
SetKnockback (1)
SetShieldSlow (1)
SetSpread (1)
SetSplashRadiusBonus (1)
SetSplash (1)
SetSpeed (1)
SetSlowdown (1)
SetSlowDur (1)
SetShieldShred (1)
SetLeeches (1)
SetShieldHP (1)
SetRange (1)
SetPoisonDur (1)
SetPoison (1)
SetPiercing (1)
SetLifeDrain (1)
SetMultiSplit (1)
Frequently Used Methods
ButtonHold (1)
GetDamagePerShot (1)
AIFire (1)
SetKnockback (1)
SetShieldSlow (1)
SetSpread (1)
SetSplashRadiusBonus (1)
SetSplash (1)
SetSpeed (1)
SetSlowdown (1)
SetSlowDur (1)
SetShieldShred (1)
SetLeeches (1)
SetShieldHP (1)
SetRange (1)
SetPoisonDur (1)
SetPoison (1)
SetPiercing (1)
SetLifeDrain (1)
SetMultiSplit (1)
AllBulletOff (1)
BeginFire (1)
AddProjectileModule (1)
ASSAULT_RIFLE (1)
Action (1)
Active (1)
ActivePause (1)
Add (1)
AddAmmoClip (1)
AddBul (1)
AddBullet (1)
AddBulletOwn (1)
AddMuzzle (1)
AddPoolBullet (1)
AddProjectile (1)
AddProjectileModuleToRawVolley (1)
Anim (1)
AddSHotgunAmmo (1)
AdvanceNeedScore (1)
AfterCanFire (1)
Gun Class Documentation
Example #1
0
Show file
File:
Hero.cs
Project:
Dimidril/1410b
//Добавление патронов public void AddBullets(int count) { gun.AddBul(count); }
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