public override void Deserialize(IDataReader reader)
        {
            uint num = (uint)reader.ReadUShort();

            for (int index = 0; (long)index < (long)num; ++index)
            {
                GuildVersatileInformations instance = ProtocolTypeManager.GetInstance <GuildVersatileInformations>((uint)reader.ReadUShort());
                instance.Deserialize(reader);
                this.guilds.Add(instance);
            }
        }
Example #2
0
        public override void Deserialize(IDataReader reader)
        {
            var GuildsCount = reader.ReadShort();

            Guilds = new List <GuildVersatileInformations>();
            for (var i = 0; i < GuildsCount; i++)
            {
                GuildVersatileInformations objectToAdd = ProtocolTypeManager.GetInstance(reader.ReadUShort());
                objectToAdd.Deserialize(reader);
                Guilds.Add(objectToAdd);
            }
        }
Example #3
0
        public override void Deserialize(ICustomDataInput reader)
        {
            int guildsCount = reader.ReadUShort();
            int guildsIndex;

            m_guilds = new System.Collections.Generic.List <GuildVersatileInformations>();
            for (guildsIndex = 0; (guildsIndex < guildsCount); guildsIndex = (guildsIndex + 1))
            {
                GuildVersatileInformations objectToAdd = ProtocolTypeManager.GetInstance <GuildVersatileInformations>((short)reader.ReadUShort());
                objectToAdd.Deserialize(reader);
                m_guilds.Add(objectToAdd);
            }
        }
        public override void Deserialize(ICustomDataInput reader)
        {
            var countGuilds = reader.ReadShort();

            Guilds = new List <GuildVersatileInformations>();
            for (short i = 0; i < countGuilds; i++)
            {
                var guildstypeId = reader.ReadShort();
                GuildVersatileInformations type = new GuildVersatileInformations();
                type.Deserialize(reader);
                Guilds.Add(type);
            }
        }