public void Deserialize(IDataReader reader) { Guilds = new GuildVersatileInformations[reader.ReadShort()]; for (var i = 0; i < Guilds.Length; i++) { (Guilds[i] = new GuildVersatileInformations()).Deserialize(reader); } }
public override void Deserialize(IDataReader reader) { uint num = (uint)reader.ReadUShort(); for (int index = 0; (long)index < (long)num; ++index) { GuildVersatileInformations instance = ProtocolTypeManager.GetInstance <GuildVersatileInformations>((uint)reader.ReadUShort()); instance.Deserialize(reader); this.guilds.Add(instance); } }
public override void Serialize(IDataWriter writer) { writer.WriteShort((short)((int)this.guilds.Length)); GuildVersatileInformations[] guildVersatileInformationsArray = this.guilds; for (int i = 0; i < (int)guildVersatileInformationsArray.Length; i++) { GuildVersatileInformations guildVersatileInformation = guildVersatileInformationsArray[i]; writer.WriteShort(guildVersatileInformation.TypeId); guildVersatileInformation.Serialize(writer); } }
public override void Serialize(ICustomDataOutput writer) { writer.WriteShort(((short)(m_guilds.Count))); int guildsIndex; for (guildsIndex = 0; (guildsIndex < m_guilds.Count); guildsIndex = (guildsIndex + 1)) { GuildVersatileInformations objectToSend = m_guilds[guildsIndex]; writer.WriteUShort(((ushort)(objectToSend.TypeID))); objectToSend.Serialize(writer); } }
public override void Deserialize(IDataReader reader) { var GuildsCount = reader.ReadShort(); Guilds = new List <GuildVersatileInformations>(); for (var i = 0; i < GuildsCount; i++) { GuildVersatileInformations objectToAdd = ProtocolTypeManager.GetInstance(reader.ReadUShort()); objectToAdd.Deserialize(reader); Guilds.Add(objectToAdd); } }
public override void Deserialize(IDataReader reader) { var limit = reader.ReadShort(); var guilds_ = new GuildVersatileInformations[limit]; for (int i = 0; i < limit; i++) { guilds_[i] = Types.ProtocolTypeManager.GetInstance <GuildVersatileInformations>(reader.ReadShort()); guilds_[i].Deserialize(reader); } guilds = guilds_; }
public override void Deserialize(ICustomDataInput reader) { int guildsCount = reader.ReadUShort(); int guildsIndex; m_guilds = new System.Collections.Generic.List <GuildVersatileInformations>(); for (guildsIndex = 0; (guildsIndex < guildsCount); guildsIndex = (guildsIndex + 1)) { GuildVersatileInformations objectToAdd = ProtocolTypeManager.GetInstance <GuildVersatileInformations>((short)reader.ReadUShort()); objectToAdd.Deserialize(reader); m_guilds.Add(objectToAdd); } }
public override void Deserialize(ICustomDataInput reader) { var countGuilds = reader.ReadShort(); Guilds = new List <GuildVersatileInformations>(); for (short i = 0; i < countGuilds; i++) { var guildstypeId = reader.ReadShort(); GuildVersatileInformations type = new GuildVersatileInformations(); type.Deserialize(reader); Guilds.Add(type); } }