public void Deserialize(IDataReader reader)
 {
     Guilds = new GuildVersatileInformations[reader.ReadShort()];
     for (var i = 0; i < Guilds.Length; i++)
     {
         (Guilds[i] = new GuildVersatileInformations()).Deserialize(reader);
     }
 }
        public override void Deserialize(IDataReader reader)
        {
            uint num = (uint)reader.ReadUShort();

            for (int index = 0; (long)index < (long)num; ++index)
            {
                GuildVersatileInformations instance = ProtocolTypeManager.GetInstance <GuildVersatileInformations>((uint)reader.ReadUShort());
                instance.Deserialize(reader);
                this.guilds.Add(instance);
            }
        }
 public override void Serialize(IDataWriter writer)
 {
     writer.WriteShort((short)((int)this.guilds.Length));
     GuildVersatileInformations[] guildVersatileInformationsArray = this.guilds;
     for (int i = 0; i < (int)guildVersatileInformationsArray.Length; i++)
     {
         GuildVersatileInformations guildVersatileInformation = guildVersatileInformationsArray[i];
         writer.WriteShort(guildVersatileInformation.TypeId);
         guildVersatileInformation.Serialize(writer);
     }
 }
Example #4
0
        public override void Serialize(ICustomDataOutput writer)
        {
            writer.WriteShort(((short)(m_guilds.Count)));
            int guildsIndex;

            for (guildsIndex = 0; (guildsIndex < m_guilds.Count); guildsIndex = (guildsIndex + 1))
            {
                GuildVersatileInformations objectToSend = m_guilds[guildsIndex];
                writer.WriteUShort(((ushort)(objectToSend.TypeID)));
                objectToSend.Serialize(writer);
            }
        }
Example #5
0
        public override void Deserialize(IDataReader reader)
        {
            var GuildsCount = reader.ReadShort();

            Guilds = new List <GuildVersatileInformations>();
            for (var i = 0; i < GuildsCount; i++)
            {
                GuildVersatileInformations objectToAdd = ProtocolTypeManager.GetInstance(reader.ReadUShort());
                objectToAdd.Deserialize(reader);
                Guilds.Add(objectToAdd);
            }
        }
Example #6
0
        public override void Deserialize(IDataReader reader)
        {
            var limit   = reader.ReadShort();
            var guilds_ = new GuildVersatileInformations[limit];

            for (int i = 0; i < limit; i++)
            {
                guilds_[i] = Types.ProtocolTypeManager.GetInstance <GuildVersatileInformations>(reader.ReadShort());
                guilds_[i].Deserialize(reader);
            }
            guilds = guilds_;
        }
Example #7
0
        public override void Deserialize(ICustomDataInput reader)
        {
            int guildsCount = reader.ReadUShort();
            int guildsIndex;

            m_guilds = new System.Collections.Generic.List <GuildVersatileInformations>();
            for (guildsIndex = 0; (guildsIndex < guildsCount); guildsIndex = (guildsIndex + 1))
            {
                GuildVersatileInformations objectToAdd = ProtocolTypeManager.GetInstance <GuildVersatileInformations>((short)reader.ReadUShort());
                objectToAdd.Deserialize(reader);
                m_guilds.Add(objectToAdd);
            }
        }
        public override void Deserialize(ICustomDataInput reader)
        {
            var countGuilds = reader.ReadShort();

            Guilds = new List <GuildVersatileInformations>();
            for (short i = 0; i < countGuilds; i++)
            {
                var guildstypeId = reader.ReadShort();
                GuildVersatileInformations type = new GuildVersatileInformations();
                type.Deserialize(reader);
                Guilds.Add(type);
            }
        }