Example #1
0
    public T Show <T>(ELayerType pLayer, bool pShow, JSONNode pParams) where T : GuiBase
    {
        string guiTypeName = typeof(T).ToString();

        if (pShow)
        {
            GuiBase   guiBase;
            Transform parentTrans = null;
            switch (pLayer)
            {
            case ELayerType.Back:
            {
                parentTrans           = _TransBack; // GameObject.Find("Gui/Back/Camera").transform;
                _BackUICamera.enabled = true;
            }
            break;

            case ELayerType.Front:
            {
                parentTrans = _TransFront;         // GameObject.Find("Gui/Front/Camera").transform;
                // 팝업 시 백 이밴트는 끈다.
                _BackUICamera.enabled = false;
            }
            break;

            case ELayerType.Cache:
            {
                parentTrans = _TransCache;         // GameObject.Find("Cache").transform;
            }
            break;
            }

            // 이미 보이는 중이고 리턴. parentTrans 가 같다면
            if (_showGuiEntityList.TryGetValue(guiTypeName, out guiBase))
            {
                if (parentTrans == guiBase.transform.parent)
                {
                    return(guiBase as T);
                }
                else
                {
                    guiBase.transform.parent        = parentTrans;
                    guiBase.transform.localPosition = Vector3.zero;
                    guiBase.transform.localRotation = Quaternion.identity;
                    guiBase.transform.localScale    = Vector3.one;
                    guiBase.SetParameter(pParams);

                    UIAnchor anchortmp = guiBase.GetComponent <UIAnchor>();
                    if (anchortmp)
                    {
                        anchortmp.uiCamera = parentTrans.GetComponent <Camera>();
                    }
                    return(guiBase as T);
                }
            }

            if (_hideGuiEntityList.TryGetValue(guiTypeName, out guiBase))
            {
                guiBase.StopAllCoroutines();
                guiBase.gameObject.SetActive(false);

                _hideGuiEntityList.Remove(guiTypeName);

                _showGuiEntityList.Add(guiTypeName, guiBase);

                guiBase.SetParameter(pParams);

                guiBase.gameObject.SetActive(true);

                return(guiBase as T);
            }

            for (int i = 0; i < _guiEntityPools.Count; ++i)
            {
                guiBase = _guiEntityPools[i];

                if (guiTypeName == guiBase.GetType().ToString())
                {
                    _guiEntityPools.RemoveAt(i);

                    _showGuiEntityList.Add(guiTypeName, guiBase);

                    guiBase.SetParameter(pParams);

                    guiBase.gameObject.SetActive(true);

                    return(guiBase as T);
                }
            }

            GameObject guiGO = (GameObject)GameObject.Instantiate(Resources.Load(string.Format("Gui/{0}", guiTypeName)));

            guiGO.name                    = guiTypeName;
            guiGO.transform.parent        = parentTrans;
            guiGO.transform.localPosition = Vector3.zero;
            guiGO.transform.localRotation = Quaternion.identity;
            guiGO.transform.localScale    = Vector3.one;

            guiBase = (GuiBase)guiGO.GetComponent(guiTypeName);

            _showGuiEntityList.Add(guiTypeName, guiBase);

            guiBase.SetParameter(pParams);

            // UIAnchor 가 있다면 적용.
            UIAnchor anchortmp1 = guiBase.GetComponent <UIAnchor>();
            if (anchortmp1)
            {
                anchortmp1.uiCamera = parentTrans.GetComponent <Camera>();
            }

            return(guiBase as T);
        }
        else
        {
            GuiBase guiBase = null;
            if (_showGuiEntityList.TryGetValue(guiTypeName, out guiBase))
            {
                _showGuiEntityList.Remove(guiTypeName);

                _hideGuiEntityList.Add(guiTypeName, guiBase);

                guiBase.OnFinish();

                guiBase.StopAllCoroutines();
                guiBase.gameObject.SetActive(false);
            }

            if (pLayer == ELayerType.Front)
            {
                // 팝업닫으면 백 이밴트는 다시 킨다.
                _BackUICamera.enabled = true;
            }
            return(guiBase as T);
        }
    }