public void GetAttacked(CDouble attackPower, long millisecs) { int value = UnityEngine.Random.Range(1, 100); CDouble cDouble; if (value <= App.State.Crits.CriticalPercent(App.State.GameSettings.TBSEyesIsMirrored)) { attackPower = attackPower * App.State.Crits.CriticalDamage / 100; cDouble = attackPower / 5000 * millisecs; } else { cDouble = (attackPower - this.Defense) / 5000 * millisecs; } this.DamageSec = cDouble * 33; if (cDouble > 0) { this.CurrentHealth -= cDouble; } if (this.CurrentHealth <= 0) { App.State.Title = EnumName.Title(App.State.Avatar.IsFemale, this.TypeEnum); App.State.TitleGod = this.Name; if (App.State.Statistic.HighestGodDefeated < (int)this.TypeEnum) { App.State.Statistic.HighestGodDefeated = (int)this.TypeEnum; } if (App.State.Statistic.HasStartedArtyChallenge && App.State.Statistic.HighestGodInUAC < (int)this.TypeEnum) { App.State.Statistic.HighestGodInUAC = (int)this.TypeEnum; } this.IsDefeated = true; if (this.TypeEnum > God.GodType.Diana || !this.IsDefeatedForFirstTime) { this.IsDefeatedForFirstTime = true; App.State.PremiumBoni.GodPower++; GuiBase.ShowToast("Your god power is increased by 1!"); App.State.PremiumBoni.CheckIfGPIsAdjusted(); } Statistic expr_212 = App.State.Statistic; expr_212.TotalGodsDefeated = ++expr_212.TotalGodsDefeated; StoryUi.SetUnlockedStoryParts(App.State); Leaderboards.SubmitStat(LeaderBoardType.GodsDefeated, App.State.Statistic.TotalGodsDefeated.ToInt(), false); Leaderboards.SubmitStat(LeaderBoardType.HighestGodDefeated, App.State.Statistic.HighestGodDefeated.ToInt(), false); HeroImage.Init(true); if (this.TypeEnum == God.GodType.Diana) { App.State.IsMonumentUnlocked = true; GuiBase.ShowContentUnlocked("You can now build monuments."); } else if (this.TypeEnum == God.GodType.Nephthys) { App.State.IsBuyUnlocked = true; App.State.GameSettings.AutoBuyCreationsForMonuments = App.State.GameSettings.AutoBuyCreationsForMonumentsBeforeRebirth; GuiBase.ShowContentUnlocked("You can now buy creations after you created at least one."); } else if (this.TypeEnum == God.GodType.Poseidon && App.CurrentPlattform == Plattform.Android && !App.State.Ext.RateDialogShown) { App.State.Ext.RateDialogShown = true; GuiBase.ShowDialog("Rate ItRtG", "If you like the game, please rate it on google play. Good ratings helps to get more players, and more players will lead to more success of the game, and more time for me to work on updates or future games.", delegate { App.OpenWebsite("https://play.google.com/store/apps/details?id=de.shugasu.itrtg"); }, delegate { }, "Rate it", "Cancel", true, true); } else if (this.TypeEnum == God.GodType.Freya) { App.State.IsUpgradeUnlocked = true; GuiBase.ShowContentUnlocked("You can now upgrade your monuments!"); } else if (this.TypeEnum == God.GodType.Chronos && App.State.Statistic.HasStartedArtyChallenge) { UpdateStats.SaveToServer(UpdateStats.ServerSaveType.UAChallengeSave2); } else if (this.TypeEnum == God.GodType.Tyrant_Overlord_Baal) { if (App.State.Statistic.HasStartedDoubleRebirthChallenge) { App.State.Statistic.HasStartedDoubleRebirthChallenge = false; if (App.State.Statistic.FastestDRCallenge <= 0 || App.State.Statistic.FastestDRCallenge > App.State.Statistic.TimeAfterDRCStarted) { App.State.Statistic.FastestDRCallenge = App.State.Statistic.TimeAfterDRCStarted; Leaderboards.SubmitStat(LeaderBoardType.FastestDRCallenge, App.State.Statistic.FastestDRCallenge.ToInt() / 1000, false); } App.State.Statistic.TimeAfterDRCStarted = 0; Statistic expr_493 = App.State.Statistic; expr_493.DoubleRebirthChallengesFinished = ++expr_493.DoubleRebirthChallengesFinished; int num = 10; if (App.State.Statistic.DoubleRebirthChallengesFinished > 50) { num += 10; } App.State.PremiumBoni.GodPower += num; App.State.PremiumBoni.CheckIfGPIsAdjusted(); App.SaveGameState(); GuiBase.ShowToast("Your god power is increased by " + num + " because you beat the double rebirth challenge!"); } if (App.State.Statistic.HasStarted1kChallenge) { App.State.Statistic.HasStarted1kChallenge = false; if (App.State.Statistic.Fastest1KCCallenge <= 0 || App.State.Statistic.Fastest1KCCallenge > App.State.Statistic.TimeAfter1KCStarted) { App.State.Statistic.Fastest1KCCallenge = App.State.Statistic.TimeAfter1KCStarted; Leaderboards.SubmitStat(LeaderBoardType.Fastest1KCCallenge, App.State.Statistic.Fastest1KCCallenge.ToInt() / 1000, false); } App.State.Statistic.TimeAfter1KCStarted = 0; Statistic expr_5DA = App.State.Statistic; expr_5DA.OnekChallengesFinished = ++expr_5DA.OnekChallengesFinished; App.State.Clones.MaxShadowClones = App.State.Clones.AbsoluteMaximum; App.State.PremiumBoni.GodPower += 20; App.State.PremiumBoni.CheckIfGPIsAdjusted(); App.SaveGameState(); GuiBase.ShowToast("Your god power is increased by " + 20 + " because you beat the 1k challenge!"); } if (App.State.Statistic.HasStartedUltimatePetChallenge) { App.State.Statistic.HasStartedUltimatePetChallenge = false; if (App.State.Statistic.FastestUPCallenge <= 0 || App.State.Statistic.FastestUPCallenge > App.State.Statistic.TimeAfterUPCStarted) { App.State.Statistic.FastestUPCallenge = App.State.Statistic.TimeAfterUPCStarted; Leaderboards.SubmitStat(LeaderBoardType.FastestUPCallenge, App.State.Statistic.FastestUPCallenge.ToInt() / 1000, false); } App.State.Statistic.TimeAfterUPCStarted = 0; Statistic expr_71F = App.State.Statistic; expr_71F.UltimatePetChallengesFinished = ++expr_71F.UltimatePetChallengesFinished; App.SaveGameState(); GuiBase.ShowToast("You have finished the ultimate pet challenge! The rewards you can get from pet campaigns are increased by 5%!"); } if (App.State.Statistic.HasStartedNoRbChallenge) { App.State.Statistic.HasStartedNoRbChallenge = false; if (App.State.Statistic.FastestNoRbCCallenge <= 0 || App.State.Statistic.FastestNoRbCCallenge > App.State.Statistic.TimeAfterNoRbStarted) { App.State.Statistic.FastestNoRbCCallenge = App.State.Statistic.TimeAfterNoRbStarted; Leaderboards.SubmitStat(LeaderBoardType.FastestNRChallenge, App.State.Statistic.FastestNoRbCCallenge.ToInt() / 1000, false); } App.State.Statistic.TimeAfterNoRbStarted = 0; Statistic expr_809 = App.State.Statistic; expr_809.NoRbChallengesFinished = ++expr_809.NoRbChallengesFinished; App.State.PremiumBoni.GodPower += 250; App.State.PremiumBoni.CheckIfGPIsAdjusted(); App.SaveGameState(); GuiBase.ShowToast("Your god power is increased by " + 250 + " because you beat the no rebirth challenge!"); } if (App.State.Statistic.HasStartedUltimateBaalChallenge) { App.State.Statistic.HasStartedUltimateBaalChallenge = false; if (App.State.Statistic.FastestUBCallenge <= 0 || App.State.Statistic.FastestUBCallenge > App.State.Statistic.TimeAfterUBCStarted) { App.State.Statistic.FastestUBCallenge = App.State.Statistic.TimeAfterUBCStarted; if (App.State.ShouldSubmitScore) { long num2 = 0L; long.TryParse((App.State.Statistic.FastestUBCallenge.Double / 1000.0).ToString(), out num2); if (num2 == 0L) { num2 = App.State.Statistic.FastestUBCallenge.ToLong() / 1000L; } Leaderboards.SubmitStat(LeaderBoardType.FastestUBCallenge, (int)num2, false); } } App.State.Statistic.TimeAfterUBCStarted = 0; Statistic expr_983 = App.State.Statistic; expr_983.UltimateBaalChallengesFinished = ++expr_983.UltimateBaalChallengesFinished; if (App.State.Statistic.MinRebirthsAfterUBC == -1 || App.State.Statistic.MinRebirthsAfterUBC > App.State.Statistic.RebirthsAfterUBC) { App.State.Statistic.MinRebirthsAfterUBC = App.State.Statistic.RebirthsAfterUBC; } App.State.Statistic.RebirthsAfterUBC = 0; App.State.HomePlanet.UltimateBeingsV2[0].IsAvailable = true; Premium premiumBoni = App.State.PremiumBoni; App.State.PremiumBoni = Premium.FromString(App.State.Statistic.PremiumStatsBeforeUBCChallenge); App.State.PremiumBoni.AddPremiumAfterChallenge(premiumBoni); App.State.Statistic.PremiumStatsBeforeUBCChallenge = string.Empty; App.State.Clones.AbsoluteMaximum = App.State.Statistic.AbsoluteMaxClonesBeforeUBCChallenge.ToInt(); App.State.Clones.MaxShadowClones = App.State.Statistic.MaxClonesBeforeUBCChallenge.ToInt(); App.State.PremiumBoni.GodPower += 100; App.State.PremiumBoni.CheckIfGPIsAdjusted(); App.SaveGameState(); GuiBase.ShowToast("Your god power is increased by 100 because you beat the ultimate baal challenge!"); } if (App.State.Statistic.HasStartedArtyChallenge) { App.State.Statistic.HasStartedArtyChallenge = false; long num3 = 0L; if (App.State.Statistic.FastestUACallenge <= 0 || App.State.Statistic.FastestUACallenge > App.State.Statistic.TimeAfterUACStarted) { App.State.Statistic.FastestUACallenge = App.State.Statistic.TimeAfterUACStarted; num3 = (long)(App.State.Statistic.FastestUACallenge.Double / 1000.0); if (App.State.ShouldSubmitScore) { if (num3 == 0L) { num3 = App.State.Statistic.FastestUACallenge.ToLong() / 1000L; } if (num3 > 2000000L || App.State.PremiumBoni.HasPurchasedGodPowerOnce) { Leaderboards.SubmitStat(LeaderBoardType.FastestUACallenge, (int)num3, false); } } } else { num3 = (long)(App.State.Statistic.TimeAfterUACStarted.Double / 1000.0); } App.State.Statistic.TimeAfterUACStarted = 0; Statistic expr_C4C = App.State.Statistic; expr_C4C.ArtyChallengesFinished = ++expr_C4C.ArtyChallengesFinished; App.State.HomePlanet.IsCreated = true; if (App.State.HomePlanet.UpgradeLevelArtyChallenge > App.State.HomePlanet.UpgradeLevel) { App.State.HomePlanet.UpgradeLevel = App.State.HomePlanet.UpgradeLevelArtyChallenge; } if (App.State.Statistic.UniverseChallengesFinished > 0 && App.State.HomePlanet.UpgradeLevel < App.State.Statistic.UniverseChallengesFinished + 5) { App.State.HomePlanet.UpgradeLevel = App.State.Statistic.UniverseChallengesFinished + 5; } App.State.HomePlanet.UpgradeLevelArtyChallenge = 0; foreach (UltimateBeing current in App.State.HomePlanet.UltimateBeings) { if (current.Tier <= App.State.HomePlanet.UpgradeLevel) { current.IsAvailable = true; } } App.State.HomePlanet.UltimateBeingsV2[0].IsAvailable = true; if (App.State.Statistic.MinRebirthsAfterUAC <= 0 || App.State.Statistic.MinRebirthsAfterUAC > App.State.Statistic.RebirthsAfterUAC) { App.State.Statistic.MinRebirthsAfterUAC = App.State.Statistic.RebirthsAfterUAC; } App.State.Statistic.RebirthsAfterUAC = 0; Premium premiumBoni2 = App.State.PremiumBoni; App.State.PremiumBoni = Premium.FromString(App.State.Statistic.PremiumStatsBeforeUBCChallenge); App.State.PremiumBoni.AddPremiumAfterChallenge(premiumBoni2); App.State.Statistic.PremiumStatsBeforeUBCChallenge = string.Empty; App.State.Statistic.HighestGodInUAC = 0; App.State.Clones.AbsoluteMaximum = App.State.Statistic.AbsoluteMaxClonesBeforeUBCChallenge.ToInt(); App.State.Clones.MaxShadowClones = App.State.Statistic.MaxClonesBeforeUBCChallenge.ToInt(); string[] array = App.State.Statistic.SkillUsageCountBeforeUAC.Split(new char[] { ',' }); for (int i = 0; i < array.Length; i++) { int num4 = 0; int.TryParse(array[i], out num4); if (App.State.AllSkills.Count > i) { App.State.AllSkills[i].Extension.UsageCount += (long)num4; } } App.State.Statistic.SkillUsageCountBeforeUAC = string.Empty; App.State.PremiumBoni.GodPower += 200; App.State.PremiumBoni.CheckIfGPIsAdjusted(); App.SaveGameState(); if (num3 < 2000000L) { GuiBase.ShowBigMessage("Contratulations, you have beaten the Ultimate Arty Challenge!\nHowever your time doesn't seem to be legit, you won't get the Pet Token Reward.\nIf you really beat the challenge in this time without cheating, please report to [email protected], so I can look at it."); } else if (App.State.Statistic.ArtyChallengesFinished == 1) { GuiBase.ShowBigMessage("Contratulations, you have beaten the Ultimate Arty Challenge!\nYour god power is increased by 200, you unlocked the turtle with the 'Arty was here' sign and you received the turtle pet!"); } else if (App.State.Statistic.ArtyChallengesFinished == 2) { Premium expr_1032 = App.State.PremiumBoni; expr_1032.PetToken = ++expr_1032.PetToken; GuiBase.ShowBigMessage("Contratulations, you have beaten the Ultimate Arty Challenge!\nYour god power is increased by 200, and you received a pet token!"); } } App.State.PrinnyBaal.IsUnlocked = true; } } Log.Info("CurrentHealth: " + this.CurrentHealth); }
public new void UpdateDuration(long ms) { if (this.Upgrade.UpdateDuration(ms)) { this.AddUpgradeLevel(); } if (App.State == null || this.ShadowCloneCount == 0) { return; } if (this.Level >= this.StopAt && this.StopAt != 0) { CDouble shadowCloneCount = this.ShadowCloneCount; App.State.Clones.RemoveUsedShadowClones(shadowCloneCount); this.ShadowCloneCount = 0; if (this.Upgrade.StopAt > 0 && this.Upgrade.IsAvailable) { this.Upgrade.AddCloneCount(shadowCloneCount); } else { Monument monument = App.State.AllMonuments.FirstOrDefault((Monument x) => x.TypeEnum == this.TypeEnum + 1); if (monument != null && monument.StopAt > 0) { monument.AddCloneCount(shadowCloneCount); } } return; } if (!this.IsPaid) { bool flag = false; StringBuilder stringBuilder = new StringBuilder("You still need:\n"); using (List <CreationCost> .Enumerator enumerator = this.RequiredCreations(this.Level).GetEnumerator()) { while (enumerator.MoveNext()) { CreationCost cost = enumerator.Current; Creation creation = App.State.AllCreations.FirstOrDefault((Creation x) => x.TypeEnum == cost.TypeEnum); cost.CountNeeded.Round(); creation.count.Round(); if (cost.CountNeeded > creation.Count) { if (App.State.IsBuyUnlocked && App.State.GameSettings.AutoBuyCreationsForMonuments && creation.CanBuy) { CDouble cDouble = cost.CountNeeded - creation.Count; CDouble rightSide = cDouble * creation.BuyCost * (120 - App.State.PremiumBoni.AutoBuyCostReduction) / 100; if (App.State.Money >= rightSide) { App.State.Money -= rightSide; creation.count += cDouble; App.State.Statistic.TotalMoneySpent += rightSide; } else { flag = true; stringBuilder.Append(creation.Name).Append(" x ").Append((cost.CountNeeded - creation.Count).ToGuiText(true)).Append("\n"); } } else { flag = true; stringBuilder.Append(creation.Name).Append(" x ").Append((cost.CountNeeded - creation.Count).ToGuiText(true)).Append("\n"); } } } } if (flag) { stringBuilder.Append("to build ").Append(this.Name).ToString(); if (!App.State.GameSettings.StickyClones) { GuiBase.ShowToast(stringBuilder.ToString()); App.State.Clones.RemoveUsedShadowClones(this.ShadowCloneCount); this.ShadowCloneCount = 0; } else { this.MissingItems = "\n\n" + stringBuilder.ToString(); } return; } using (List <CreationCost> .Enumerator enumerator2 = this.RequiredCreations(this.Level).GetEnumerator()) { while (enumerator2.MoveNext()) { CreationCost cost = enumerator2.Current; Creation creation2 = App.State.AllCreations.FirstOrDefault((Creation x) => x.TypeEnum == cost.TypeEnum); creation2.Count -= cost.CountNeeded; } } this.IsPaid = true; } this.MissingItems = string.Empty; this.CurrentDuration += (ms * (long)this.ShadowCloneCount.ToInt() * (long)App.State.PremiumBoni.MonumentBuildTimeDivider * (100 + App.State.PremiumBoni.BuildingSpeedUpPercent(true)) / 100).ToLong(); if (this.CurrentDuration > this.DurationInMS(1)) { this.CurrentDuration = 0L; this.Level = ++this.Level; this.IsPaid = false; Statistic expr_4D4 = App.State.Statistic; expr_4D4.MonumentsCreated = ++expr_4D4.MonumentsCreated; Leaderboards.SubmitStat(LeaderBoardType.Monuments, App.State.Statistic.MonumentsCreated.ToInt(), false); if (this.TypeEnum == Monument.MonumentType.temple_of_god && this.Level == 1) { GuiBase.ShowContentUnlocked("You can now build a divinity generator!"); } this.AddStatBoni(); if (App.State.GameSettings.StopMonumentBuilding) { App.State.Clones.RemoveUsedShadowClones(this.ShadowCloneCount); this.ShadowCloneCount = 0; } if (this.TypeEnum == Monument.MonumentType.temple_of_god) { App.State.Generator.IsAvailable = true; } } }