public override void ManageExtraDrawScript(GuardianSprites sprites) { sprites.AddExtraTexture(DefaultOutfitBodyID, "outfit_body"); sprites.AddExtraTexture(DefaultOutfitBodyFrontID, "outfit_bodyfront"); sprites.AddExtraTexture(DefaultOutfitLeftArmID, "outfit_leftarm"); sprites.AddExtraTexture(DefaultOutfitRightArmID, "outfit_rightarm"); sprites.AddExtraTexture(MurderFaceID, "murder_face"); }
public override void ManageExtraDrawScript(GuardianSprites sprites) { sprites.AddExtraTexture(WrathDevilBodyTextureID, "Wrath_Devil"); sprites.AddExtraTexture(WrathDevilBodyFrontTextureID, "Wrath_Devil_BodyF"); sprites.AddExtraTexture(WrathDevilLeftArmTextureID, "Wrath_Devil_LeftArm"); sprites.AddExtraTexture(WrathDevilRightArmTextureID, "Wrath_Devil_RightArm"); sprites.AddExtraTexture(WrathDevilRightArmFTextureID, "Wrath_Devil_RightArmF"); }
public override void ManageExtraDrawScript(GuardianSprites sprites) { sprites.AddExtraTexture(HellPortalSpriteID, "Hell_Portal"); sprites.AddExtraTexture(HellSplitterTextureID, "HellSplitter"); sprites.AddExtraTexture(RightWingTextureID, "wing_r"); sprites.AddExtraTexture(FireEffectsTextureID, "fire_and_despawn_effect"); sprites.AddExtraTexture(CrimsonFireEffectsTextureID, "crimson_fire"); sprites.AddExtraTexture(TransformTextureID, "transform"); sprites.AddExtraTexture(CrescentMoonShredderPentagram, "pentagram_sigil"); // sprites.AddExtraTexture(AwakenedBodyTextureID, "aw_body"); sprites.AddExtraTexture(AwakenedBodyGlowTextureID, "aw_body_glow"); sprites.AddExtraTexture(AwakenedLeftArmGlowTextureID, "aw_left_arm_glow"); sprites.AddExtraTexture(AwakenedRightArmGlowTextureID, "aw_right_arm_glow"); sprites.AddExtraTexture(AwakenedBodyFrontGlowTextureID, "aw_body_front_glow"); sprites.AddExtraTexture(AwakenedRightArmFrontGlowTextureID, "aw_right_arm_front_glow"); sprites.AddExtraTexture(AwakenedWingRightTextureID, "aw_wing_r"); }
public override void ManageExtraDrawScript(GuardianSprites sprites) { sprites.AddExtraTexture(HeadTextureID, "QuentinHead"); }
public override void ManageExtraDrawScript(GuardianSprites sprites) { sprites.AddExtraTexture(HaloTextureID, "halo"); }
public override void ManageExtraDrawScript(GuardianSprites sprites) { sprites.AddExtraTexture(AndroidSkinBodyTextureID, "alex_android_body"); sprites.AddExtraTexture(AndroidSkinLeftArmTextureID, "alex_android_leftarm"); sprites.AddExtraTexture(AndroidSkinBodyFrontTextureID, "alex_android_bodyf"); }