public override void Refresh(object data) { if (this.mData == data) { return; } this.mData = (GroupItemInfoData)data; this.Refresh(); }
private void OnItemClick(GameObject go) { Globals.Instance.EffectSoundMgr.Play("ui/ui_001"); if (GUILoginGroupItem.selectedGroup) { GUILoginGroupItem.selectedGroup.mBG.enabled = false; } GUILoginGroupItem.selectedGroup = this; GUILoginGroupItem.selectedGroupData = this.mData; this.mBG.enabled = true; this.mBaseScene.RefreshZones(this.mData.StartNum, this.mData.EndNum); }