public override void Refresh(object data)
 {
     if (this.mData == data)
     {
         return;
     }
     this.mData = (GroupItemInfoData)data;
     this.Refresh();
 }
 private void OnItemClick(GameObject go)
 {
     Globals.Instance.EffectSoundMgr.Play("ui/ui_001");
     if (GUILoginGroupItem.selectedGroup)
     {
         GUILoginGroupItem.selectedGroup.mBG.enabled = false;
     }
     GUILoginGroupItem.selectedGroup = this;
     GUILoginGroupItem.selectedGroupData = this.mData;
     this.mBG.enabled = true;
     this.mBaseScene.RefreshZones(this.mData.StartNum, this.mData.EndNum);
 }