public void SetGripperState(int index, GripperState gripperState) { if (index <= GripperArr.Length && index >= 1) { GripperArr[index - 1].gripperState = gripperState; } }
/// <summary> /// /// </summary> /// <param name="state"></param> public void respawn_obstructions(GripperState state) { var obstacles_spawner = FindObjectOfType <ObstacleSpawner>(); //obstacles_spawner.SpawnObstacles(obstacles_spawner.number_of_cubes, obstacles_spawner.number_of_spheres); }
///<exclude/> public bool Equals(GripperState other) { if (ReferenceEquals(null, other)) return false; if (ReferenceEquals(this, other)) return true; return other._Tm.Equals(_Tm) && other._Status.Equals(_Status); }