void Start () { //Dependancy "Player", "Player GridVariables" player = GameObject.FindGameObjectWithTag("Player"); plGridVar = player.GetComponent<GridVariables>(); //Dependancy "GridVariables" gridVar = GetComponent<GridVariables>(); }
void Start () { //Dependancy "GridManager" gridManagerObject = GameObject.FindGameObjectWithTag("GridManager"); gridManager = gridManagerObject.GetComponent<GridManager>(); //Dependancy "GridVariables" gridVar = GetComponent<GridVariables>(); UpdateLayer(); }
void Start () { //Dependancy "DialogFunction" dialog = dialogObj.GetComponent<DialogFunction>(); //Dependancy "Player" player = GameObject.FindGameObjectWithTag("Player"); //Dependancy "Player GridVariables", "NPC GridVariables" plGridVar = player.GetComponent<GridVariables>(); NPCGridVar = GetComponent<GridVariables>(); }
void Start () { //Dependancy "GridManager" gridManagerObject = GameObject.FindGameObjectWithTag("GridManager"); gridManager = gridManagerObject.GetComponent<GridManager>(); //Dependancy "GridVariables", "PlayerVariables" gridVar = GetComponent<GridVariables>(); playerVar = GetComponent<PlayerVariables>(); //Dependancy "GridLayer" gridLayer = GetComponent<GridLayer>(); //Set position of object based on current layer transform.position = new Vector3(transform.position.x, gridVar.gridLayer * gridManager.tileSize); }
void Start () { //Dependency "PlayerVariables", "GridVariables" playerVar = GetComponent<PlayerVariables> (); gridVar = GetComponent<GridVariables>(); //Dependency "Player Sprite" playerAnimation = playerSprite.GetComponent<JensAnimationController>(); playerSize = playerSprite.GetComponent<SpriteSize>(); audioManager = GetComponent<AudioManager>(); aud = GetComponent<AudioSource>(); playerCollider = GetComponent<Collider2D>(); }