Ejemplo n.º 1
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	void Start () {
        //Dependancy "Player", "Player GridVariables"
        player = GameObject.FindGameObjectWithTag("Player");
        plGridVar = player.GetComponent<GridVariables>();
        //Dependancy "GridVariables"
        gridVar = GetComponent<GridVariables>();
	}
Ejemplo n.º 2
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	void Start () {
        //Dependancy "GridManager"
        gridManagerObject = GameObject.FindGameObjectWithTag("GridManager");
        gridManager = gridManagerObject.GetComponent<GridManager>();
        //Dependancy "GridVariables"
        gridVar = GetComponent<GridVariables>();
   
        UpdateLayer();
    }
Ejemplo n.º 3
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    void Start () {
        //Dependancy "DialogFunction"
        dialog = dialogObj.GetComponent<DialogFunction>();
        //Dependancy "Player"
        player = GameObject.FindGameObjectWithTag("Player");
        //Dependancy "Player GridVariables", "NPC GridVariables"
        plGridVar = player.GetComponent<GridVariables>();
        NPCGridVar = GetComponent<GridVariables>();
	}
Ejemplo n.º 4
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	void Start () {
        //Dependancy "GridManager"
        gridManagerObject = GameObject.FindGameObjectWithTag("GridManager");
        gridManager = gridManagerObject.GetComponent<GridManager>();
        //Dependancy "GridVariables", "PlayerVariables"
        gridVar = GetComponent<GridVariables>();
        playerVar = GetComponent<PlayerVariables>();
        //Dependancy "GridLayer"
        gridLayer = GetComponent<GridLayer>();

        //Set position of object based on current layer
        transform.position = new Vector3(transform.position.x, gridVar.gridLayer * gridManager.tileSize);
	}
Ejemplo n.º 5
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    void Start ()
	{
        //Dependency "PlayerVariables", "GridVariables"
		playerVar = GetComponent<PlayerVariables> ();
        gridVar = GetComponent<GridVariables>();

        //Dependency "Player Sprite"
        playerAnimation = playerSprite.GetComponent<JensAnimationController>();
        playerSize = playerSprite.GetComponent<SpriteSize>();

        audioManager = GetComponent<AudioManager>();

        aud = GetComponent<AudioSource>();
        playerCollider = GetComponent<Collider2D>();
	}