private void Move()
 {
     //player moves differently depending on host
     if (entityTag.HasTag("Skateboarder"))
     {
         SlideWalk();
         gridAnimator.AddToAnimateQueue(gridMovement.GetPositionVector2Int());
     }
     else if (entityTag.HasTag("Procrastinator"))
     {
         ProcrastinateWalk();
     }
     else
     {
         SimpleWalk();
         gridAnimator.AddToAnimateQueue(gridMovement.GetPositionVector2Int());
     }
 }