void CreateCell(int x, int z, int i)//在这里初始化格子的status并通过status设置格子的颜色 { Vector3 positon; positon.x = (x + z * 0.5f - z / 2) * (HexMetrics.innerRadius * 2f); positon.y = 0f; positon.z = z * (HexMetrics.outerRadius * 1.5f); HexCell cell = cells[i] = Instantiate <HexCell>(cellPrefab); cell.transform.SetParent(transform, false); cell.transform.localPosition = positon; cell.coordinates = HexCoordinates.FromOffsetCoordinates(x, z); cell.color = CellColor[0]; //原版代码 //Text label = Instantiate<Text>(cellLablePrefab); //label.rectTransform.SetParent(gridCanvas.transform, false); //label.rectTransform.anchoredPosition = new Vector2(positon.x, positon.z); //label.text = cell.coordinates.ToStringOnSeparateLines(); //方政言加,为现实格子内容 gridcontent.setcontent(i); Text label = texts[i] = Instantiate <Text>(cellLablePrefab); label.rectTransform.SetParent(gridCanvas.transform, false); label.rectTransform.anchoredPosition = new Vector2(positon.x, positon.z); label.text = gridcontent.getcontent(i); label.enabled = false; //gridcontent.setcontent(i); //Text label = texts[i] = Instantiate<Text>(cellLablePrefab); //label.rectTransform.SetParent(gridCanvas.transform, false); //label.rectTransform.anchoredPosition = new Vector2(positon.x, positon.z); //label.text = gridcontent.getcontent(i); //if (gridcontent.contents[i].con == GridContent.Content.Portal) label.enabled = true; //else //方政言加end //边界和图片的实现 Image border = Instantiate <Image>(borderPrefab); border.rectTransform.SetParent(gridCanvas.transform, false); border.rectTransform.anchoredPosition = new Vector2(positon.x, positon.z); Image content = images[i] = Instantiate <Image>(contentImage); content.rectTransform.SetParent(gridCanvas.transform, false); content.rectTransform.anchoredPosition = new Vector2(positon.x, positon.z); string con = gridcontent.ReturnContent(i); switch (con) { case "Nothing": content.color = new Color(0, 0, 0, 0); break; case "Resource": content.sprite = contentSprite[5]; break; case "Electric": content.sprite = contentSprite[1]; break; case "FirstAid": content.sprite = contentSprite[3]; break; case "MResource": content.sprite = contentSprite[5]; break; case "MElectric": content.sprite = contentSprite[1]; break; case "MFirstAid": content.sprite = contentSprite[3]; break; case "Chip": content.sprite = contentSprite[0]; break; case "Incident": content.sprite = contentSprite[2]; break; case "Portal": content.sprite = contentSprite[8]; break; case "specialitem1": content.sprite = contentSprite[9]; break; case "specialitem2": content.sprite = contentSprite[10]; break; default: break; } content.enabled = false; }