private void Awake() { gridCanvas = GetComponentInChildren <Canvas>(); hexMesh = GetComponentInChildren <HexMesh>(); cells = new HexCell[height * width]; //方政言加,为现实格子内容 texts = new Text[height * width]; gridcontent = GetComponent <GridContent>(); gridcontent.BuildContent(height * width); images = new Image[height * width]; //方政言加end,为现实格子内容 for (int z = 0, i = 0; z < height; z++) { for (int x = 0; x < width; x++) { CreateCell(x, z, i++); } } }