void Absorb(Grabbable grabbable) { // ABSORB grabbable.GetProp().rigidbody.isKinematic = true; grabbable.GetProp().collider.enabled = false; AbsorbedObject ao = new AbsorbedObject(); ao.obj = grabbable.gameObject; ao.startPosition = grabbable.transform.position; ao.startSize = grabbable.transform.localScale; absorbedObjects.Add(ao); SoundPlayer.PlayWithRandomPitch("fb_scoring_loot", 0.3f); if (!GameManager.instance.IsInGame()) { var action = grabbable.GetComponent <ActionCube>(); if (action != null) { switch (action.action) { case "startGame": GameManager.instance.NextLevel(); break; case "levelEditor": GameManager.instance.GoToLevelEditor(); break; case "saveLevel": GameManager.instance.SaveLevelWindow(); Instantiate(Library.instance.editorSaveLevelCube, new Vector3(), Quaternion.identity); break; } } } else if (GameManager.instance.IsInGame()) { GameManager.instance.level.Score(grabbable); OnScoreChange(); } Destroy(grabbable); }